Monday, December 31, 2012

Battle Report on the End of the World

Skaven (John) vs Empire(bob)             2000pts

Skaven Queek Headtaker, Grey Seer, Chieftan BSB Linchebone pendant (6+ ward against war machine), Chieftan greatweapon, Warplock Engineer Lvl 1, 30 Clanrats shield full command, 30 clan rats full command shield, 40 clanrats full command, shields and spears, 30 Stormvermin = Queek Upgrade, shields and full command, 2 Rat Ogre Pack master, 15 Night Runners, 3 Jezzails, Warplock Lighting Cannon.

Empire: General Helm of Skaven Slayers, Plate shield lance barded horse talisman of preservation, Captain full plate BSB Wailing Banner, Wizard dispell scroll Lvl 2, Wizard lvl2, Halberdiers 29 full comand, 10 handgunners, 30 Swordsman full command, 30 Spearmen shields and full command, 9 Knights, 20 Greatswords full command, cannon, hellblaster

Empire Deployed first and went first,

Turn One, Empire Maneuver, Magic they Mystify Ogres who lose 3 stats off movement and other stuff, shooting gunners kill 2 NightRunners, Cannon kill 3 stormvermin. 

Skaven Turn One: Army moves foreword en mass. Magic the warlock engineer kills five halberdiers with warp lighting. Shooting jezzails kill a cannon crew member and the warplighting cannon kills a handgunner. 

Empire Turn Two: No movement. No magic to speak of. Regrowth gets dispelled. Shooting handgunners kill 2 more night runners, hellblaster kills 4 clanrats and the cannon killls five stormvermin with grapeshot.

Skaven Turn Two: Movement consists of charges. Nightrunners charge but fail fear test, clanrats 1 fail charge, stormvermin charge great swords, clanrat 2 charge spearmen, clanrat 3 (with spears) charge the knights. Magic: Engineer irresistibly casts warplightning on the hellblaster and no damage is done. Dimensional cascade as miscast result wounds the the engineer. Grey Seer casts Death Frenzy but it is dispelled. Combat: Nightrunners wound the bsb then flee after losing 6, night runners flee through rat ogres, halbrediers run them both down. Queek kills the Greatsword champion in a challenge with two overkill 6 more Greatswords die with 4 stormvermin killed in return and combat continues. Clanrat 2 kills two spearmen with no casualties in return, combat continues. Clanrat 3 manages no kills on the knights with the Empire general killing a clanrat.  

Empire Turn 3. Movement. The Swordsmen in the middle of Bob's army charge the not-so-large-anymore block of stormvermin in the flank, leaving them exposed to clanrat 1, Halbrediers alone on the flank move to get back in the battle. In the magic phase the Stormvermin are Withered dropping their toughness. During Combat the Stormvermin kill all but 2 of the greatswords and only lose 1 to the flanking swordsmen. Clanrat 2 kills 1 spearmen and lose one in return. The large spear wielding Clanrat 3 and the Chieftan kill three knights(booyah) and lose six in return, combat a wash, but looking good for the rats.

Skaven Turn 3. Clanrat 1 charge the swordsmen in the Flank. Magic, continues to contribute a wound or two with Scorch on the Handgunners, and then Death Frenzy on Clanrat 2, giving them +2 attacks but causing them to lose d6 models a turn. Shooting. Warplightning Cannon kills a halbredier with a weak shot, Jezzails kill a handgunner causing them to flee. Combat. Stormvermin and Clanrats force swordsment to flee, stormvermin turn, Clanrat 1 do not catch. Death Frenzied Clanrat 2 win but the Spearmen stay, end up losing 6 to death frenzy. Knights kill 3 clanrats with no losses returned, combat a wash.

End of Turn Three, Skaven Left Flank
End Of Turn Three, Skaven Right Flank

Summary So Far. Empire Sit in one place and suffer as knights don't get charge. Where they do end up moving helps them as the halbrediers and BSB run down both Night Runners and Rat Ogres in one go, leaving them open to do what they want. Magic does little, but ends up mattering a good bit at the end of the battle. Combat goes surprising well for the rats, especially vs the Knights. Queek and his upgraded Stormvermin prove worth their cost again. At this point things look very much in the favor of Rats at the end of three.

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