Thursday, February 21, 2013

Fury of the Lion

By the blood of old Caliban (not Caladan for you Dune readers out there) the sons of the Lion are finally given a proper book, and it even has things that the regular Codex chapters can't steal (I am not bitter, no not at all)! The Dark Angels were my first 40k army way back in 3rd edition and they remain near and dear to me to this day. I will be breaking down my thoughts on the new book into three sections, Background, Units, and Rules. At the very end I will show some of my recent purchases of new models and leave you with my final thoughts on the new book and models.So without further adieu here is the first part.

Background: Okay so as usual the codex has a nice history section detailing the actions of the Dark Angels Legion during the heresy and of course the fall. The majority of the background sections (not the unit entries) remains largely unchanged lore wise except for a few changes, with one being very drastic, and the addition of some materials from the Black Library books. The old Lion and Russ rivalry is still here but with no mention of a possible mending of fences between the two in subsequent years. Luther is still imprisoned in the Rock, but he no longer is in the deepest part. In perhaps one of the biggest changes to current 40k cannon in a while it is confirmed in no uncertain terms that the Primarch Lion El Johnson is indeed alive and well inside the Rock. Gone is the speculation that he disappeared into the warp/ the Eye of Terror. Johnson is now asleep in the deepest part of the Rock, and with this revelation he is the first confirmed living loyalist Primarch to be in the 41st millennium (no Guilliman does not count as being alive). To move into the more modern realm the question of why the Dark Angels are often passed over for new chapter founding is explored a bit more. Accusations of "legion building" towards the Dark Angels and their subsequent foundings is an interesting point. Yet another level of mistrust the hunt for the fallen has caused.   

Units: So moving on from the new background section I turn now to the unit section of the book. Like the Chaos Marines before them and like the last books of 5th edition the unit entries have much more fleshed out background information. The stand outs are of course the newest editions to the codex (ie the Deathwing Knights, Ravenwing Black Knights, the new speeders and flyers). I will just say that I find the addition of the two knight units a very cool new entry to the army.

It seems to be the trend with the different Marine codices that they each have some sort of specialist infantry unit like the Knights (Sanguinary Guard, Wolf Guard, Paladins). I like this concept of adding unique formations to each chapter. I believe that the Black Knights come from the Ravenwing novel (which is on my reading list) so I am also glad to see elements from the novels making its way into the armies (or vice versa . While I am enthusiastic about most of the additions I have to say that the new flyers, while looking much better than the flying fist that is the Stormraven and whatever the hell the Space Marine attack helicopter analog is, I still have the same feeling of ambivalence towards them as I do to all flyers. Out of the two I decided to purchase the kit and build it as the Dark Talon as synergies with the way I am expanding my army to include more Deathwing and Ravenwing.

Rules: Well I will start off by saying that I will not be delving all that deeply into this section. Other sites have provided much more intricate breakdowns of all the new rules so I will not belabor the point that much. That being said I will highlight the new rules that I find to be the best changes.

Deathwing Assault and Vengeful Strike- thank god this got a bit of a boost. I love the addition of Vengeful Strike to the Deathwing terminators.

Inner Circle- A good rule addition that complements the lore

Deathwing Knights- sweet merciful crap are these guys nice. One use strength boost, Fortress of Shields, and You Cannot Hide make for a damn hard unit. Expect them to draw all teh agro on the table.

Some other things I will mention rules wise are the addition of Flakk missiles to Tac and Dev squads as an upgrade. I love the addition of the plasma cannon to terminators. I also can't do a rules section without mentioning the big screw the whirlwind got by not adding an option to make it a dedicated anti air platform.

Wrapping Up: Alright I am very pleased with the new Codex. I have not been able to get my army onto the table yet but when I do I will come back with my thoughts on the new units I have purchased. So here is what I have bought (so far): two boxes of the new Deathwing (one built as a command squad and another built as knights), one box of the Ravenwing (built as knights), and the Dark Talon. I love these new models and I plan on fleshing out my Ravenwing and getting a few more Deathwing boxes. I am on the fence about the new Land Speeders. The one model I have no love for is the Belial model. Whoever sculpted this model needs to be sat down and taught about sculpting action poses. The new Belial looks like he is yelling at the damn neighbor kids to get off his lawn, no bueno. I will put some pictures up of my painting efforts when I get the chance. In the meantime happy gaming folks!

Wednesday, February 20, 2013

Warriors of Chaos! or Warriors of Chaos!!

So as you may have guessed I have turned to the dark side. When the new Warriors of Chaos book came out I got the book and started building an army.

and 5 ws, 4s&t, 2a, and a basic armor save of 4+
So as far as history goes this book doesnt really have much. Chaos came into the world, screwed up what was here in the most epic battles ever, didnt finish the job the first time so keep coming back to finish the job. This book brings you up to date on all things in the evil world, no changes that i saw I have never had the book before. Getting into the rules of this book is where things start to get fishy. Some good changes and some bad and some head scratchers. Basically get this book if there has ever been something you wanted to do in other armies but couldnt. Want a BA wizard who is also good at combat, chaos, want the best core choice in the game for cheaper, chaos, want a monster so unbelievably broke, chaos, want really great shooting, choas well not really but still Hellcannon is scary. Basically this army seems set up to ignore at least one phase, shooting, while possibly ignoring another magic, and absolutely dominating in combat. If this army gets to the other army in one piece it will be a blood bath fast. Chaos seems like a great army to start with, becuase like i said it lets you focus on making your army great at one thing, combat, so you get to learn that. Also units can be expensive so even a 2000pt army will have only a few models, if you want, while it can also range into the realm of huge at 2000pts

There are so many broke things in this army that I will take several posts to describe them all. I will list them all here just to get them out there. Magic, Marks of Chaos(all of them), Eye of the Gods, Chaos Armor, Chaos Lord, Sorcerrer Lord, Exalted Hero, Sorcerrer, Chaos Dragon, daemonic mount, manticore, chaos warriors, chaos marauders, chaos chariot, chosen chaos knights, dragon ogres, chimera, gorebeast chariot, chaos warshrine, hellcannon, dragon ogre shaggoth, skullcrusher, slaughterbrute, mutalith vortex beast, pretty much every special character, daemon prince, and once again because it is so broke Eye of the Gods. yes i pretty much listed everything in the book