tag:blogger.com,1999:blog-62719229484065046092024-03-19T04:48:26.078-04:00Fist Full of D6 by thebob489A gaming blog primarily focused on Games Workshop systems but with a healthy dose of historical miniatures. I tend to share my attempts at painting as well as my thoughts on the hobby and game systemsthebob489http://www.blogger.com/profile/00476165229416231140noreply@blogger.comBlogger134125tag:blogger.com,1999:blog-6271922948406504609.post-32916287358518120142018-07-30T19:00:00.002-04:002018-07-30T19:00:50.770-04:008th ed 40k First Impressions (or I finally broke down and bought the damn thing) <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
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<tr><td class="tr-caption" style="text-align: center;">Meh</td></tr>
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Greetings folks,<br />
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Yes, I know this first impressions article is very late to the party, but frankly I haven't really given a damn about 8th edition until it started to be played regularly at the local shop. The new lore is frankly atrocious on many levels. Read any of the works of Dan Abnett, Graham McNeil, or the notorious ADB then read the new fluff and weep. That is a topic for another rant though. The rules didn't make a very persuasive case to drop a couple hundred dollars on new books either. The death of Warhammer Fantasy has very much poisoned me to GW releases and the cluster fuck of 8th didn't help that.<br />
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<tr><td class="tr-caption" style="text-align: center;">Just do yourself a favor and read all the Dan Abnett books from the Black Library</td></tr>
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So what changed? Well, new Kill Team for one. The 7th ed Kill Team has been my defacto game for the weekly game night for the most part so the new rules looked good. We have also had some new blood at the shop who have wanted to play 40k so there have been actual games of 40k played for the first time in a very long time. So crappy fluff be damned and let the dice roll again. Recently <a href="http://dlwdg.blogspot.com/" target="_blank">Da Masta Cheef</a> asked if I was up to an intro game knowing that I had finally given in to the new edition and I accepted the challenge. The Dark Angels would face the Rainbow Warriors in a 1000 point matched play game. Here are some of my thoughts on my first game of 8th.<br />
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<b>Ways to Play and New Books</b><br />
First of all, the new codex layout can kiss my ass. Trying to make a traditional army using only the book is a pain in the ass of page flipping and useless entries. Want to play 40k with points and force organization? Back of the book, kid. While I do appreciate the desire to add in more "casual" ways to play, the open play and power level based games just seem sloppy at best and ripe for exploitation at worst. I don't see myself ever playing these or using them to teach new players so I won't give them more thought.<br />
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<b>New Stats</b><br />
Meh. All they really did was make AP like Strength was in Fantasy by modifying armor saves and making Initiative redundant. The rolls needed for WS and BS are the exact same as the traditional values/charts. Leadership seems to have been lowered across the board to accommodate the unwieldy morale phase. Vehicles becoming creatures more or less is a very mixed bag. On the one hand, I do like the degrading mechanic as a vehicle loses wounds, on the other the removal of anything resembling a "realistic" damage mechanic is annoying. Look, I get it. Having your Land Raider or other big shiny tank go poof in one round of shooting sucks hard. The walker and monstrous creature mechanics for things like Dreadnoughts and Hive Tyrants never made much sense either. Is making them and tracked vehicles all the same the solution for this? No. Hull points for vehicles felt good enough. You could absorb a few hits without getting one shot most times, but if a tank got hit with a dedicated anti armor weapon from the side or rear you were going to pay for it. That is how armored vehicles should work in a game based mainly around infantry.<br />
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<b>Characters</b><br />
Welcome back, HeroHammer (sort of). Rather than reward smart placement of your important characters and leaders you get a catch all ability to not be targeted unless you are extremely clumsy and let your commander wander out front. Again, meh. The separation of Guard characters from command squads is a fairly large pain in the ass to my army though.<br />
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<b>Strategems and Command Points</b><br />
Yo, dog. I heard you like to re roll 1s. So for the sake of simplification GW decided to make us pay for unit abilities that we used to get for free? In the context of the new rules these seem to be very strong motivation to make a battle forged army. It will take more games before I can decide if I like these or not, but they can certainly tip a turn or round in your favor if used correctly. Deathwing Assault for example lets my terminators dish out an obscene amount of fire when they teleport onto the table, but they used to be able to do that without having to pay for it.<br />
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<b>Close Combat</b><br />
Now here is a change I actually like. Charging units attacking first just makes sense and feels natural. I do also enjoy being able to use heavier weapons like power fists without having to go last.<br />
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<b>Conclusions</b><br />
In a word: meh. Not the best edition and not the worst. My first impressions are very underwhelming. More games will help shape a more nuanced understanding of the new rules and such, but I have a sneaking suspicion that 9th will be out before too long to serve as the $300 FAQ much like 7th was for 6th. With Kill Team just launching my enthusiasm for things 40k has yet again been rescued. More on this later. Until next time!thebob489http://www.blogger.com/profile/00476165229416231140noreply@blogger.com301tag:blogger.com,1999:blog-6271922948406504609.post-49850144391175848082018-06-14T14:26:00.001-04:002018-06-14T14:26:45.441-04:00High Elf Battle and Catching Up<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
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<tr><td class="tr-caption" style="text-align: center;">Neverness took this photo</td></tr>
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Hey folks, long time no post. I am hoping to remedy that in the near future. What have I been up to you may be asking? Well, I have managed to get my High Elves for Warhammer Fantasy pretty much fully painted after having them in various stages for the past 15+ years. The painting bug has gotten a hold of me and hasn't let go. Mostly I have been playing games of Kill Team as 8th ed 40K really hasn't interested me. GW have more or less burned through my remaining enthusiasm for new editions at this point. Maybe now that it is sort of catching on at the local I will dip my toe into it. In the meantime I have a backlog of photos to upload of various projects, mostly Fantasy stuff but a little 40k . I also recently got a game in against <a href="https://nevernesshobby.blogspot.com/" target="_blank">Neverness</a> with my High Elves against his Orcs. He did a battle report which you can find <a href="https://nevernesshobby.blogspot.com/2018/06/equis-tyranus.html" target="_blank">here</a>. Its entitled Equis Tyranus as the humble war horse yet again stole the show from their riders.<br />
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Here are a few shots from my High Elf army feature post coming soon (probably)<br />
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<br />thebob489http://www.blogger.com/profile/00476165229416231140noreply@blogger.com190tag:blogger.com,1999:blog-6271922948406504609.post-48884495129995337362017-11-05T15:20:00.001-05:002017-11-05T15:20:34.305-05:00Catching UpHey folks,<br />
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It is time again for me to emerge from my blogging seclusion and post up some random things while the whim to blog lasts. I actually like doing articles, but when it starts feeling like "work" I tend to jump ship for a while. So what have I been up to you may be asking? Well, on the hobby front I have been all over the place as usual. 40k 8th edition has gone over with extreme indifference/hostility at the local hobby shop (and personally) so Kill Team and Shadow Wars continue to be the lone GW games being played. My own little act of dissent against 8th was purchasing the intro box to Warlord Games Beyond the Gates of Antares. I haven't managed to get a game in of it yet, but I like the looks of the rules. In a first for me I had the opportunity to paint a "commission" of sorts. The local Hobby Town got a store copy of Know No Fear and I offered to paint it. I will do a dedicated post about it but I have included a few pictures. Lastly, the release of Total War: Warhammer II got me fired up to dust off (literally) my High Elf army and do some painting. In a rare spurt of productivity I have managed to get around 50 models painted over the past few weeks including a 25 elf Sea Guard regiment and roughly 30 Spearmen and Archers. This has gotten 3 entire regiments completed which is without a doubt the most progress on Fantasy that I have had in a very long time.<br />
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High Elf Units<br />
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Know No Fear for Hobby Town<br />
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Concord and Ghar for Antares<br />
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Scout Squad<br />
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If you want to see some of the battles I have taken part in head on over to <a href="http://nevernesshobby.blogspot.com/" target="_blank">The Neverness Hobby Chronicle</a> and <a href="http://dlwdg.blogspot.com/" target="_blank">Da Long Wayz Dezert Groop</a> for some battle reports. Until next time, folk! Happy hobby! </div>
<br />thebob489http://www.blogger.com/profile/00476165229416231140noreply@blogger.com83tag:blogger.com,1999:blog-6271922948406504609.post-21743874906625730082017-04-02T17:05:00.001-04:002017-04-02T17:05:04.799-04:00Total War: WARHAMMER 2 – Announcement Cinematic Trailer'nuff said<br />
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<iframe allowfullscreen="" frameborder="0" height="270" src="https://www.youtube.com/embed/fXxe897bW-A" width="480"></iframe><br />
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<br />thebob489http://www.blogger.com/profile/00476165229416231140noreply@blogger.com47tag:blogger.com,1999:blog-6271922948406504609.post-263818108868380172017-03-29T16:48:00.000-04:002017-03-29T16:48:02.765-04:00Kill Team GameGreetings folks,<br />
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Bob here with a small update. Recently <a href="http://nevernesshobby.blogspot.com/" target="_blank">Nevrerness</a> and I got in a rare Saturday game of Kill Team in. I decided to test out my Deathwatch against his Dark Eldar (check out the battle report <a href="http://nevernesshobby.blogspot.com/2017/03/infiltrate-camp-or-run-at-guns.html" target="_blank">here</a>). Kill Team has really brought new life to 40k which was largely dead at the local shop (for dubious reasons). After the battle I decided that I needed to get some more paint on the Deathwatch so I moved them up to the main painting spot. So far I have only 1 "finished" with the other 9 models at the 75% mark. Here is the completed Raven Guard with Stalker bolt gun.<br />
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After I get the rest of them finished I will do a large picture dump of them and other projects I have been working on over the past months.<br />
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Happy gaming! <br />
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<br />thebob489http://www.blogger.com/profile/00476165229416231140noreply@blogger.com40tag:blogger.com,1999:blog-6271922948406504609.post-32329453298258229972017-03-12T20:05:00.001-04:002017-03-13T11:05:17.473-04:00The Hunt for Cypher Round 2 <br />
Greeting folks,<br />
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Its been a while since I posted anything so I would like to jump back in with a battle report. Recently <a href="http://nevernesshobby.blogspot.com/" target="_blank">Neverness</a> and I got around to fighting the second round of our Dark Angels vs Cypher saga (part 1 <a href="http://nevernesshobby.blogspot.com/2015/05/chasing-cypher.html" target="_blank">here</a>).<br />
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Mission<br />
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We decided to do another mission from the Cypher data slate. This time we went with the mission Turn the Tide. In this mission Cypher and his cronies are backed into a corner with a superior force closing in. Cypher's forces are split in 2 with the primary group deployed normally and a reinforcing element auto arriving on turn 4. Victory Conditions are fairly simple. Cypher's forces get 6 points if they can survive until their turn 4 with the opposing force scoring the same points for destroying Cypher's primary force before reinforcements can show up. Secondary objectives are 1 VP for each unit completely destroyed. No line breaker or any of the normal ones.<br />
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Cypher gets a corner with the enemy forces deploying in the remaining 3 with a 12 inch gap between enemy forces.<br />
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Forces<br />
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1500 point game<br />
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<u>Dark Angels</u><br />
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<u>Company Master:</u> Bolt pistol, Mace of Redemtion<br />
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<u>Deathwing Knights</u> (5)<br />
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<u>Deathwing Squad </u>(5) assault cannon<br />
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<u>Deathwing Squad</u> (5) plasma cannon<br />
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<u>Tactical Squad</u> (10) Sargent, missile launcher<br />
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<u>Tactical Squad</u> (10) Sargent, plasma gun, missile launcher<br />
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<u>Ravenwing Bike Squad</u>: Sargent, attack bike with multi melta, melta gun, 3 Ravenwing<br />
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<u>Land Raider Crusader</u><br />
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<u>Cypher and Company</u><br />
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Waiting on Neverness to send me<br />
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Set Up<br />
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Cypher and his cowardly Fallen started off in the Land Raider with the Vindicator and 2 squads of Chaos Marines deployed around the center of the ruins. The Black Legion squad in the center also contained a Champion. The Khorne Berzerkers and Lord on the Juggernaut remained as the reinforcements. My Deathwing remained in reserve to deploy against Cypher when he came out of hiding with the Knights inside the Land Raider Crusader to deliver a hammer blow. The Tactical Squads and Company Commander deployed to move into the ruins and the Ravenwing set up against the Land Raider.<br />
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Turn 1</div>
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As the attacker I went first. The Tactical Squads advanced in the ruins along with the Crusader doing some Mass Effect Mako all terrain fu to get in closer in preparation to unleash the Knights. The Ravenwing maneuvered closer to the Land Raider in order to get maximum firepower from the melta weapons. Unfortunately the range didn't matter as the dice weren't with me this round. Between all the bolters and the assault cannon the Black Legion squad was killed to a traitor with the Aspiring Champion legging it for the safety of the table edge. </div>
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The return fire from Nerverness saw both Tactical Squads suffering some casualties. The Vindicator thankfully couldn't hit the broadside of a barn and only a few marines fell to the pie plate of doom. The Ravenwing didn't get so lucky as all but the Sargent and Attack Bike falling to the fire of the Land Raider and Cypher's guns and Fallen. The Ravenwing fell back from the onslaught to hopefully call in the Deathwing on Turn 2</div>
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Turn 2</div>
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Luckily both Deathwing arrived at the top of Turn 2 and deployed to confront Cypher and the Land Raider. The Tac Squads continued to advance into the ruins in hopes of killing the remaining Chaos Marines and the Vindicator. The firepower of the Deathwing proved too much for the Fallen to withstand as they were gunned down to a traitor with Cypher suffering a wound as well. </div>
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The Traitors weren't out of the fight yet though. Again my Tac squads took casualties for return fire. Yet again the Vindicator scattered wildly. The Ravenwing Sargent fell to the fire of the Land Raider but the attack bike stuck around to fight on. Cypher, seeing which way the wind was blowing after his squad got vaporized, wisely got back into the Land Raider for protection as it retreated back before killing the Sargent.</div>
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Turn 3</div>
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Turn 3 saw my forces advancing towards the remaining traitor forces. The attack bike finally rolled well with the multi melta and the Land Raider was no more. Cypher stumbled from the wreckage unscathed. The Vindicator suffered a hit from a Krak missile and was destroyed. The Tac squad in the ruins again shot at the traitors opposite them reducing their ranks even further. </div>
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On Neverness's turn he moved the surviving Traitor squad over to Cypher in hopes of surviving to his turn 4 when reinforcements would arrive. </div>
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Turn 4</div>
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Barring some truly heroically good or bad dice rolling (depending on who you have been cheering for) it was all over but the crying. All I had to do was pray to the dice gods and stay in their mighty favor and kill the remaining traitors with the seemingly overwhelming preponderance of firepower I had to use. Defeat has been snatched from closer victories though. Cypher fell to the Deathwing and was duly captured by the surviving Ravenwing. The remaining traitors fell to the firepower of the Deathwing and Tac Squad that had been moving in from the rear. With that the game ended with the Unforgiven making a clean sweep of Cypher and his forces while suffering relatively few casualties in return. Now lets hope that Cypher stays captured this time (yeah right).</div>
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And with that Cypher is once again on his way back to the deepest, darkest interrogation cell on the Rock. I don't feel this win was really down to superior generalship on my part, but rather to Neverness's dice failing him miserably. My dice were pretty hot too. I generally dithered with the Land Raider Crusader and didn't deploy the beat stick of the Knights. Being forced to make up the points that the Terminators should have occupied was a wrench in the works for sure for Neverness. The Berzerkers and Lord would have been a potential world of hurt had they arrived and the points would have been a lot closer had they shown up. As always I really enjoyed the game. Neverness is a great opponent. Our Kill Team games have been a blast and very close run (we have tied on all of them so far). Until my next emergence from the aether, happy gaming folks! </div>
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thebob489http://www.blogger.com/profile/00476165229416231140noreply@blogger.com76tag:blogger.com,1999:blog-6271922948406504609.post-16522296696830799022016-09-19T14:50:00.000-04:002016-09-19T14:50:17.259-04:00Bolt Action with Neverness part deux Greetings folks<br />
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Bob here with another tale of game of Bolt Action with Neverness. Hit the <a href="http://nevernesshobby.blogspot.com/2016/09/bolt-action-ally-combat-drills-with_20.html" target="_blank">link</a> to check out his battle report of the days events. As most all of you know by now 2nd Edition is out in the wild and yours truly got the new starter set and free box of infantry (Warlord rocks).<br />
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I've been building the contents of the box and so far I am pleased with the new US Airborne plastics. May end up picking up a full box of them when they release. I'll write up a little review of the box and my thoughts on the rule changes. I have managed to get a game in using the new rules and my initial impressions are positive.<br />
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Recently I completed my first attempt at painting terrain. I have to say that I am fairly pleased with the results. Hit it with the air brush then washed and dry brushed it. Fairly simple process. Here is the final product<br />
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Until next time, happy gaming!thebob489http://www.blogger.com/profile/00476165229416231140noreply@blogger.com237tag:blogger.com,1999:blog-6271922948406504609.post-83133762691173712002016-09-01T11:29:00.000-04:002016-09-01T11:29:19.205-04:00Bolt Action vs Neverness Hey folks,<br />
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Long time no post. I certainly haven't been silent on the hobby front with various projects being completed. Hopefully I will get some articles out over the next few weeks highlighting some things I have been working on. Bolt Action 2nd Edition is not far away at this point so I will be doing a review of that when it hits. John and I both have been hitting Total War: Warhammer pretty hard since it came out and I will try and get a review of it up here soon. In the mean time please enjoy this battle report from <a href="http://nevernesshobby.blogspot.com/?m=0" target="_blank">Neverness</a> where he gets his first ever Bolt Action game in against your's truly. Happy gaming, folks!<br />
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<a href="http://nevernesshobby.blogspot.com/2016/09/battle-action-bolt-action.html?m=0" target="_blank">http://nevernesshobby.blogspot.com/2016/09/battle-action-bolt-action.html?m=0</a>thebob489http://www.blogger.com/profile/00476165229416231140noreply@blogger.com11tag:blogger.com,1999:blog-6271922948406504609.post-61601915423379278872016-05-17T15:33:00.000-04:002016-05-17T15:33:24.199-04:00Warhammer:TW Strategy<div class="separator" style="clear: both; text-align: center;">
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So about a week and CA has been teasing us with Campaign play thrus. It has got Bob and I talking about how we will play. We will undoubtedly have multiple campaigns ourselves but of course we are going to have coop campaign as well.<br />
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<a href="https://www.twitch.tv/totalwarofficial/v/65628729" target="_blank">Dwarf Campaign</a><br />
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<b>John's thinking Coop:</b> To start I would prefer to play as the Dwarves, I have the tabletop army and I love their style of play. So I definitely play a lot slower than the Devs play, but I don't want any of that rebellion bull crap. You're dwarves. So general strategy is to focus on one problem and hammer it till its gone. Single player this probably means attacking the orcs to my south and securing that while ignoring the north. However in the coop I figure I will be saving Bob a lot. We typically like to choose factions that border each other or at least are quickly close to have a shared/protected border.<br />
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<a href="https://www.twitch.tv/totalwarofficial/v/65979369" target="_blank">Vampire Campaign</a><br />
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Having that protected edge is huge. Maybe the biggest thing imo. Being able to turn our armies around to face outward problems only is hugely beneficial. With the number of small factions available we are sure to be attacked from all around. In Coop, depending on who Bob plays as ,(Empire?) the quickest path will probably be straight through the Vampires. Which is fine imo. It gets us a shared border (BIG) gets rid of a couple enemy factions including one of the big ones (BIG). Getting rid of problems early will be very helpful and with one quickly removed we should be able to slow play the rest.<br />
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<b>Bob's thinking Coop: </b>I will of course be playing the Empire for several reasons: 1) I have a large Empire army, 2) the old alliance between Sigmar and the High King, and 3) it just makes sense considering how we play. Funny, I was going to say the same for helping John in the south (John: I do tend to be the lightning rod of hate)..... Having the ability to march and support each other is going to be huge as is the fact both races can expand to the north and south.<br />
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<a href="https://www.twitch.tv/totalwarofficial" target="_blank">Empire Campaign</a><br />
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<b>John's thinking Army Build</b>: As dwarves I am not going to be fast, I am not going to be magicky and I am not going to lose. Defensive play with plenty of heavy infantry and artillery. In some of the gameplay I have seen the players like a lot of missile troops, I am not that way. My ideal army is probably General, 3 Organ Guns, 2 Quarellers, 2 slayers, 2 Hammerers and 9 Ironbreakers. Come get it. Organ guns to deal with any cav and flankers, quarellers to deal with any opposed missile troops (I like them for their longer range). The Ironbreakers will be my main line with the Hammerers as the anchors on the flanks and the Slayers as reserves. Not sure what I want to do with that last slot, maybe a cannon for range and ranged monster killing but otherwise I think they are going to be useless.<br />
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The idea of this army is to be able to dish out enough damage at range to be able to force the enemy to close into combat. with enemy ranged armies I will count on my artillery and superior armor to weather their fire, and for Chaos I still (I think) have enough heavy combat units to outlast them. In either case I will depend on my artillery dishing out a lot of damage and I need to protect them, therefore the slayers who just want to kill something and don't care how scary the enemy lord is on a dragon.<br />
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<b>Bob's thinking army builds</b>: Well I am of a few minds on this. The Empire has several different builds I am thinking of. On the table top and in Total War games I typically go for a combined arms type of set up. I am thinking of a General and Wizard in most armies when available with a Warrior Priest or Witch Hunter thrown in depending on how useful they are. I typically take a solid 8 to 10 Infantry units giving me a strong battle line. I am thinking 2-4 Greatswords, 3-4 Swordsmen and 3-4 Halberdiers, and maybe a spear unit or 2 depending on who I am mainly fighting. For support I want 3 units of Handgunners as I like their superior stopping power. Cav will consist of either 2 Demigryphs or 2 Knights with an addition of Outriders or Pistoliers if needed. Artillery is a must so I am planning on running at least 2-3 units at all times with composition being dictated by who I am predominately fighting. For Vamps I am thinking Mortars and Hellstorm rockets where as Chaos will be Hellblasters and Cannon. Oh and I wont be leaving home without a Steam Tank in my high tier armies. The STank is an capable of dealing with multiple threats while also withstanding some hurt back. The choices available are one of the many reasons why I like the Empire as an army.<br />
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If you plan on playing give us some of your thoughts in the comments!John Handhttp://www.blogger.com/profile/09825620530387858751noreply@blogger.com6tag:blogger.com,1999:blog-6271922948406504609.post-52075790076125797442016-05-05T21:45:00.001-04:002016-05-05T21:45:43.622-04:00Warhammer: Total War UpdateSo the original release date, April 28th, has come and gone and we have nothing to show for it. While we knew about the delay I always held onto hope that they would release a beta/something for those who preordered. Instead we have had to deal with more videos by guys who can't play the game.<br />
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including this one I actually haven't watched at the time I typed this up.<br />
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They have been doing a couple different types of movies.<br />
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The Slayers Guide offers a perspective on some of the monstrous creatures out there<br />
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And they have even started getting the community involved vs devs. but again no one seems to know what they are doing (who brings trebuchets as the DEFENDER in a siege?)<br />
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And then of course they have been doing more set piece battles.<br />
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And lastly they have started doing "challenges" for each other, which I actually like. But again these people largely don't know how to play their own game. I admit it might be scripted just to show off some things, but come on. Also I am a big fan of the undead puns.<br />
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Plenty of other videos out there. also some commentary from fans and other blog runners. Some offer good insight and give good screen shots of unit stats, I still am curious to see some side by side stats, but others reviewers have voices fit for a brick to the face and a silent movie role.<br />
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Overall thoughts continue to be positive, after some of the early misgivings I had from videos and releases, seeing more and more come out has definitely put me back on the happy side for this game. I have loved seeing the unit rosters expand and be fleshed out. The sieges have been great, protecting a quarter of the city doesn't bother me and I am interested in seeing how settlements defenses level.<br />
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I have been real happy seeing everything they are putting into the Bretonians as an unplayable race. Probably the first real dlc imo. I don't count chaos, yeah yeah yeah BS rabble rabble rabble, get over it.<br />
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I couldn't find it in a quick search, too lazy for more, but there was an awesome video breaking down the AI's thought process in sieges. In the video they go over how different blocks of units are assigned different roles within a subset (attack gates, attack walls, break down walls) which was amazing to see. Hopefully some of that carries over into the normal battles as well. would love to see some ranged enemies taking advantage of hills, or the enemy actually holding a choke point and not just an automatic engaged everything with everything mode. Hopefully this really evolves the battlefield. I am looking forward to the challenge as I usually play the battles with difficulty all the way up to have a little bit of back and forth. so if we start seeing strategy, unlike that ork vs bretonia video, I will be extremely happy with this game.John Handhttp://www.blogger.com/profile/09825620530387858751noreply@blogger.com4tag:blogger.com,1999:blog-6271922948406504609.post-36879130606800069822016-04-06T13:09:00.002-04:002016-04-06T13:09:50.940-04:00Battlefleet Gothic: Armada (Some Beta spoilers)<div class="separator" style="clear: both; text-align: center;">
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<a href="http://www.battlefleetgothic-armada.com/" target="_blank">Battlefleet Armada Homepage</a><br />
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-All images taken from my progress (or Bobs) in the Beta-<br />
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Quick Synopsis:<br />
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J- Another GW based tabletop game getting made into a computer game, yay! I never played the tabletop so I can't do a comparison (Bob can) but my experience with the game/beta has been very positive. For being a beta I give it a good 91. I have only really played as the Imperials so my knowledge is a bit limited by choice. For the Emperor!<br />
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B- Right now we are only going to be discussing the solo skirmish. Versus multiplayer really doesn't appeal to either of us and the campaign isn't there yet. I have been playing all 3 factions available right not (Eldar are incoming at the time this goes out) and each of them feels pretty close to what I remember of the tabletop game.<br />
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Overview:<br />
J- Fleet battles of the 40k universe. Build and customize your fleet and lead to battle against 4 possible foes. Imperials, Chaos, Orks and Eldar, you can end up fighting your own faction in skirmish. As it stands you can only do a tutorial portion of the campaign, or the skirmishes up to a point. As you level up both your admiral and ships they unlock more options and slots and larger battles. Pretty fun format, another one where you just have to level your stuff up and get the biggest available. But having the biggest and the best isn't necessary to win. Battles are on a fairly open "map" (its space) where you control your ships, right now there is a good bit of micromanaging and it takes some getting used to.<br />
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Fleet:<br />
J- You start with only light cruisers and escorts, and as you level, you unlock cruisers, battle cruisers and finally battleships. Right now the battleship is the biggest, idk if it stays that way at full release, and now the fleet make up is limited to 1 battleship, 2 battle cruisers, 3 cruisers and 4 light cruisers. Escort ships are "free". each of the classifications holds at least 2 options and on up to 5 within each tier.<br />
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<tr><td class="tr-caption" style="text-align: center;">Light Cruiser, if you zoom in you can see more of my fleet in the background</td></tr>
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B- Briefly the fleets play as follows: Imperials are all about closer range broadside firefights. Their ships are heavily armoured in the prow so they can soak up some fire getting in to "cross the T". Chaos have the advantage of longer range over the Imperials with more prow and all around firing weapons. Throw in favors of the Chaos gods and you get some really interesting ships. Orks are all about ramming and getting in close. Their guns hit hard when they hit (Orks aren't known for accuracy) and they excel at boarding actions. Their ships maneuver like drunken cows piloting a bathtub, but if they line up a good ramming action your ships are not going to get the better of that deal. While the Eldar haven't been released yet I can talk a little about them from what I remember of the table top game. They are fast, hit like a truck, and have a glass jaw. Eldar have superior range, strike craft, and maneuverability plus some tricks to mitigate incoming fire. Just don't get caught in a close range broadside fight. Eldar ships are fragile compared to the other races and are more focused on prow and 180 degree firing arcs. <br />
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Combat:<br />
J- Did I mention micromanaging? Get good at it and it is very rewarding. I started with getting my but handed to me, but as I figured out the nuances it became much better. and there are a bunch of different mission types already available with more to come. You have your straight up fights, to capture objectives, escape to defend locations. each race and even ship has a unique play style. you really have to accept that play style to get the most out of it. If you want ranged combat and play Orks you are going to have a bad time. There is a genuine different feel to short range combat vs long range, ramming/boarding actions and support/fighters. You do get to pick your what part of your fleet is participating in each fight so you are never stuck with the same ship.<br />
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Customization:<br />
J- So beyond the ship choice and combat controls the game offers several other customization. Favors are 4 race specific upgrades, that you get to choose, that give two benefits a piece to each ship equipped with it. I have equipped my whole fleet with Space Marines to make me less susceptible to boarding actions and give benefits to when I board others. Skills and attributes are not race specific but some are ship specific (you can't upgrade the lances on a ship that doesn't have them, sorry) and offer a good bit of differentiation to get your fleet to fight the way you want. The Orks get more upgrades to ships than the others, and early on in the beta there was a grayed out option for fleet colors, they have since removed it. But I would bet it is back at full release, maybe just for multiplayer but it would be cool in skirmish/campaign. Hopefully they at least change which Chapter of Space Marines I have, not a fan of the yellow.<br />
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Complaints:<br />
J- 1. Ships aren't as tier-able as I thought they would be as far as stats go. A frigate has the same flank armor as a battleship and the same troop strength. 2. The sizes of the ships can be strange. A battle cruiser is the same size as a cruiser for the Imperials. 3.Add macros, please! At least someway to map my ship selection as selecting the one specific ship you want can be problematic.4 Right now you can't control the skirmishes, the point total, victory condition or enemy. It would be nice to control that. 5.ish. I think its just a beta thing but the limit to your level and the number of ships you can get as well as the size of the battles being capped. I have a 1500 point fleet and I only ever get to field 700 of it, come on!<br />
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<tr><td class="tr-caption" style="text-align: center;">Battleship showing signs of battle after taking heavy damage</td></tr>
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B- They still have some stat tweaks to make for sure. Key macros are a must have considering the amount of micro managing of abilities that is needed. I wouldn't mind having a more options for ship customization (paint scheme and details), but that is mostly cosmetic. <br />
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Real Life:<br />
J- Game got delayed, I am starting to just blame GW for this, but comes out on April 21st (I think). The beta is fun and fills in the wait. They fixed most of the major glitches and problems that I experienced at first. Some things are still wonky and or slow, but I trust them to get it fixed. If you are wanting to enjoy a real graphics marvel, this probably isn't for you. The detail and graphics themselves are very good, for a beta, but I spend my whole battle zoomed way out to see all the action. If you are lucky you do get some good cinematic endings to each fight, usually something blowing up or a ship escaping or something. battles tend to be very quick 5 minutes being pretty standard. I don't think I have had a fight go 10 minutes.<br />
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B- So I have to say that this is one of the best betas I have ever gotten to play. I love BFG and this is a pretty good video game adaptation of it. Yeah the game got delayed, but I'm not all that upset about it. The devs have been pretty transparent about why they delayed it (they listened to feedback) and the fact that they are running the 10% off pre-sale price for a few months after release is brilliant. The graphics are good for what the game is going for and they improved as the beta has progressed. I have had a lot of fun playing the skirmish and I can't wait to get my hands on the campaign and full release. In the future I hope the game does well enough to see the addition of the full BFG fleet list. Would I recommend this game? Yes, even in beta form. Stay tuned and we will bring a full review when the game officially releases here in a few weeks!John Handhttp://www.blogger.com/profile/09825620530387858751noreply@blogger.com10tag:blogger.com,1999:blog-6271922948406504609.post-6887847876286577672016-02-27T21:02:00.002-05:002016-02-27T21:02:36.527-05:00What's on my table 2/27Greeting folks!<br />
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Bob here with some ruminations and pictures of what hobby stuff I have been into. Bolt Action has been lodged front and center recently so I have attempted to harness that energy into painting and it has happily born fruit. Check this out folks,<br />
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<tr><td class="tr-caption" style="text-align: center;">Paras after flocking. Had to go back and dry brush the fatigues because my dumb ass forgot that step on all of these....</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">All of my infantry completed barring some base work. The weapons teams are on the painting table at the moment</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Good progress on the French infantry. 2 squads left then the support weapons.</td></tr>
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That's right folks, I have been a model of completing projects of late. If I keep this up I may just screw up and finish an army of two (stranger things have happened)! The Americans and the French have been getting the love at the moment as they are the smaller of the 3 armies I have. The Germans will be next after I get the French infantry and American support weapons done.<br />
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This past game night I managed to actually play a game of 40k (will wonders never cease?!). This was my first use of the newer Dark Angels book since it was released. When I say 40k has dropped off locally, I mean it has dropped off locally as to be non existent on any given night. Here are some highlights of the game. It was a Crusade mission with 5 objectives. My opponent, Screech, ran a vehicle heavy Guard list. We agreed on 1750 points for the game.<br />
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<tr><td class="tr-caption" style="text-align: center;">Flyers: still wrong as hell in 40k.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">End of the game shot. I had 2 models on the board but managed to win off of objectives!</td></tr>
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Final score of the game was me:8, Screech 5. In the end it boiled down to me having models on objectives at the end of the game and having killed all of his infantry except 1 squad. This was a fun game with the usual amount of head scratching at rules and crap dice rolls. I lost a Terminator squad to a miss hap and that hurt a bit. It had been a long time since either of us played. I really don't know what to think of the game of 40k anymore. It still works, but good lord is it clunky compared to other systems (Bolt Action in particular).<br />
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So there you have it gentle readers. I hope to start into a semi-regular routine of posting again, but we shall see. Happy gaming!thebob489http://www.blogger.com/profile/00476165229416231140noreply@blogger.com5tag:blogger.com,1999:blog-6271922948406504609.post-43613892162829700182016-02-22T12:02:00.000-05:002016-02-23T11:40:21.589-05:00Bolt Action action<div class="separator" style="clear: both; text-align: center;">
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Hey folks, Bob here with some updates on the hobby front. I am happy to report that after a lull Bolt Action is picking up again! I have managed to get in two games per night at the last two game nights! The first round was against our local big cat enthusiast finally managed to actually put some arms on his infantry and get a game in. We played two 750 point games with the vaunted superiority of the late war grenadiers and German armour falling to the guts and glory of US airborne and the humble Sherman tank. <br />
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<tr><td class="tr-caption" style="text-align: center;">No, that isn't some strange pipe. It is our dice cup/macro cannon. That face in the middle is the face of getting your ass whooped and your Panzer IV not doing shit and dying to a Sherman 75mm and a 57mm at gun. Photo courtesy of Da Masta Cheef</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Fire and maneuver</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">That's right folks, one shot one kill. </td></tr>
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My second set of games were a lighter affair. Our newest player, Mike, wanted to get a game in with his newly built US forces from the D-Day Firefight intro box. We decided on a 500 point game with me bringing my early war Germans. I decided on an all infantry force as armour takes up a lot of points at that size of a game (and it wouldn't have been fair). While I won both games, a lot of that was due to rather poor dice rolling on Mike's part and two airstrikes that didn't mange to do much and a "1" result that wound up in my favor. Mike's enthusiasm for the game wasn't dimmed however and he plans on expanding his forces soon. So really big news as well on people picking armies. Our long time hold out finally picked an army! After over a year of vacillation it will be Imperial Japan for our longest hold out.<br />
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Our local armies are as follows:<br />
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Blitzkrieg Germans (me), French (me), 2 US airborne (one of them me), British paras, late war German panzergrenadiers, Imperial Japan, DAK (coming soon hopefully), and 1 US army with another coming soon as well, and a Weird War force of Russian Aardvarks.<br />
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That is all for now, folks! Happy gaming!thebob489http://www.blogger.com/profile/00476165229416231140noreply@blogger.com12tag:blogger.com,1999:blog-6271922948406504609.post-26965922653507266942016-02-16T08:15:00.000-05:002016-02-16T08:15:18.678-05:00Warhammer: Total War update<a href="https://www.youtube.com/watch?v=48hrex5nqQc" target="_blank">Warhammer Total War Empire Campaign Video</a><br />
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So the good folks over at Creative Assembly released another video and I have a few comments I am fully hoping they steal, again.<br />
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1. For the love of Sigmar start the major factions out with more than 1 city/town. And there had better not be a big difference from the starting strength of the good guys vs the bad guys. but I willing to bet pennies on dollars that the bad guys will start with more than the good guys. in the video it says the Empire starts with only one city, complete bull hockey. notice the difference between where the two factions are in the videos. Orks have stuff all over and the Empire has two provinces, way too big of a difference to be balanced. (i know its not the same turn)<br />
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2. Hopefully the good guys have real "diplomatic" options on how to convince the other provinces to join them. Hopefully similar to Empire with the British and the American Colonies. if not that I would like to see the provinces under siege from 1 major enemy army (that never actually takes anything) and that defeating that army and/or settlement will unlock control of that whole province. What I inferred from the video is that if you are the Empire you will spend way too long conquering the lands that are already supposed to report to you, when diplomacy never works for you. but again I am willing to bet that your allies get nommed before you can talk them into joining you or they straight up declare war on you and you just have to conquer them like anywhere else. It was turn 71 in the video and they only had 7 provinces and no diplomatic expansion; while the enemies had grown exponentially via violent measures.<br />
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3. Hopefully the AI is dead set on maintaining alliances or at least neutrality between the good guys. going back to the lore the Empire and Dwarves don't fight, Bretonnia and the Dwarves don't really fight. The good guys have enough going on where they don't need other good guys coming after them. at least until late game, only option situations. I could understand the little guys going after big guys but it shouldn't happen if they are at war with a bad guy faction (which should be all the time)<br />
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4. Something all total wars need to fix is the enemy's preference just to attack the player faction even while being destroyed from the other side. too many times the enemy faction sends its final army at a town while a third faction besieges their capital. it ticks me off and is unrealistic. would really like to see some self preservation come into play.<br />
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5. No "homing" enemies like the Huns in Attila or the Mongols in Medieval. hopefully the enemies growth is more along a general front expanding out, and not one that seeks out the player's faction. with the video it seemed like the player had three enemy factions coming at him. Bretonian vamps, empire vamps and the ork tribe to the north.<br />
<a href="http://fistfullofd6.blogspot.com/2012/12/a-few-problems-with-warhammer-total-war.html" target="_blank">Previous Warhammer Total War comments 4</a><br />
for those curious on what I have said earlier here are the links to previous posts, some going way back before anything came out at all. A couple of them reflect things above. a couple of these links go back to 2013, its like I am psychic. don't tell the witch hunters. could have swore I did another one but couldn't find it.<br />
<a href="http://fistfullofd6.blogspot.com/2015/04/warhammer-total-war-freak-out-part-deux.html" target="_blank">Previous Warhammer Total War comments</a><br />
<a href="http://fistfullofd6.blogspot.com/2012/12/warhammer-total-war-or-as-i-know-it.html" target="_blank">Previous Warhammer Total War comments 2</a><br />
<a href="http://fistfullofd6.blogspot.com/2012/12/more-thoughts-on-warhammer-total-war.html" target="_blank">Previous Warhammer Total War comments 3</a><br />
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sadly Warhammer Total War is about all that I have an interest in of late as far as GW is concerned so this is how I will post. Damn GW for killing Fantasy.<br />
<br />John Handhttp://www.blogger.com/profile/09825620530387858751noreply@blogger.com5tag:blogger.com,1999:blog-6271922948406504609.post-22332151814846183002016-02-02T16:32:00.003-05:002016-02-02T16:32:48.336-05:002016 Hobby Goals and WishlistGreeting good readers!<br />
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Bob here after a long hiatus to offer up some of my thoughts on my hobby goals and wishlist for 2016. 2015 Proved to be an interesting year and dare I say disheartening. Despite some interesting released from GW (Skitarii mainly) the death of Warhammer Fantasy and the ever bloated and increasingly obtuse nature of the 40k rules has really put me off of them on the whole. Yes, prices factor into it of course. The ever rising price point for new kits is very disheartening. On the positive side I managed to start to branch out into other systems and companies. I am really happy with Bolt Action and Hail Caesar. Warlord is quickly becoming one of my favorite companies. I also broke down and got some Perry Brothers Hundred Years War English archers and men at arms and I have to say that I am impressed. This shouldn't be a surprise considering it is the Perry brothers. X-Wing has also been a fun system to slowly collect and play on occasion. The last part of 2015 was rather hectic as I was finishing my last semester of undergrad. I know John has been getting ridden like a cheap mule by his work and like me has been suffering from hobby malaise.<br />
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<tr><td class="tr-caption" style="text-align: center;">Some action from the last game of Fantasy I played</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">It was a close game, but the soldiers of Nordland proved victorious over the Tomb Kings</td></tr>
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But fear not, hope is here. I have some very achievable projects and goals for 2016 along with a rather more focused approach to GW. So what am I planning and what are my hobby aims? First of all, having graduated has put me into an interesting position. Part of what my future employment may entail is a lot of travel for weeks if not months. This doesn't leave a whole lot of time for hobby. Depending on the length of the project and the location I am fairly well set up to bring a travel case of figures and painting supplies as well as a small army of something. So let's break down my hobby ideas by category:<br />
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Games Workshop: So I am not getting out of Fantasy or 40k. For Fantasy I plan on slowly finishing out the last bits I need for my Dark Elves, finishing my Vampires, and picking up odds and ends for Brets, Beasts, Chaos, and Dwarfs when the opportunity arises. 40k is going to be largely similar. I want to get my Eldar and Guard finished out as they don't lack much. I would like to work a little more on my Iron Snakes and Skitarii, but they really aren't high priority to be honest. If Deathwatch come out I may be tempted by them, but beyond that it will take a lot to tempt me into really starting a new army. What would like to see 40k wise (this is purely a wishlist)? Plastic Guard kits for some of the older regiments, plastic aspect warriors, chaos marines, and that is it. I am curious to see where these new specialist games go. I am really enjoying collecting my legion forces for 30k. I have a feeling this is where the majority of my GW spending will be. Betrayal at Calth is an excellent set.<br />
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Warlord: I want to finish out my early war French Army. It is very close to being done and painted (gasp!). After they are done I would like to start either a British/Commonwealth army or a late war German army to square off against my US paras. I wouldn't mind developing my Hail Caesar Romans and Gauls, but they aren't a priority. Beyond the Gates of Antares looks pretty cool and I would like to read the rules for it.<br />
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Star Wars: I wouldn't mind getting a few more X-Wing ships and Armada looks cool. Not much else to say here.<br />
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Other: I will be working on an English and French army for the Hundred Years War (Agincourt period). The Perry miniatures are just that good and I love the period.<br />
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I also have a new idea on dealing with the rather huge backlog of things that need to be painted. I want to try and rotate armies painting 5-10 models at a time. I want to try and have these done in a 2-3 week window time permitting. This of course will vary with work and other constraints. I just need to be painting. Period. I would like to have all of my armies done before I can start to draw social security.<br />
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<tr><td class="tr-caption" style="text-align: center;">Test model for my French Army</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Have a full squad painted up now</td></tr>
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So that is my ramble for the new year. Hopefully I will get back in some sort of spasmodic rhythm of blogging. Thanks and happy gaming!thebob489http://www.blogger.com/profile/00476165229416231140noreply@blogger.com3tag:blogger.com,1999:blog-6271922948406504609.post-8710098620881020702015-10-19T21:05:00.001-04:002015-10-19T21:05:23.757-04:00What is on my table 10/19Hey folks,<br />
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Bob here with a very small update. Unfortunately, there hasn't been a whole lot of hobby progress lately for one reason or another. The weather has decided to cooperate so I have managed to get some stuff primed. Besides that I have managed to finish up a few odds and ends and mess with some random stuff. I decided I wanted to go with white shoulder guards for my 30k Emperor's Children so that managed to get done. I also have had a box of Warlord Games Celtic Warriors sitting around unbuilt so I decided to put a few of them together to see what they looked like. After I did that I decided to paint a few of them up. Here are my first Celts (Gallic of course)<br />
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For some reason my box didn't come with the decal sheet that was supposed to be included, so I have left the shields blank aside from the boss until I can pick some transfers up. Painting more of these guys is going to be interesting given their lack of uniform and noted bright colors. So far I am fairly pleased with the kit.<br />
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Next up I've finished the scenic bases that come with the new GW Space Marine assault squad. I have the squad all built up with suitable Dark Angels bitz and they will form the basis of my last assault squad for my Dark Angels. I almost have a full battle company finished (sans the rhinos and such) and just lack 5 assault marines and some devastators. Here are the bases minus the flocking.<br />
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That is it for now, folks. Hopefully I will have some more models to display in the near future and some more substantial content as well. Take care and happy gaming!! <br />
<br />thebob489http://www.blogger.com/profile/00476165229416231140noreply@blogger.com7tag:blogger.com,1999:blog-6271922948406504609.post-3899379603183206682015-09-29T20:03:00.003-04:002015-09-29T20:03:54.840-04:00Army HistoryLike most long time hobbyist I have several armies, High Elves, Dwarves, Skaven, Lizardmen, Tomb Kings and Chaos, in that order. It may seem random but there was some logic behind it.<br />
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High Elves were the cool, disciplined, recognizable army when first picking a choice. I liked how much ranged attacks they had. And it was one of the first armies I played as using Bob's army. This was back in 2002. Well problem with this army is that they die way too fast. Somewhere around 2000pts<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM0q3uzdT8-uPXW-VOpaOisM5klvuzamdVnQOrBwfB-Z5AIY-j5j3dx8K4GltYHFyz_7u085f1ZrfnIWBrJwaaYXt57xi5o303_4ksg8Sl8cdKAThXCQosrKX2yIWoJgpXRMSj_lP9QMg/s1600/IMG_20150929_192708912.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM0q3uzdT8-uPXW-VOpaOisM5klvuzamdVnQOrBwfB-Z5AIY-j5j3dx8K4GltYHFyz_7u085f1ZrfnIWBrJwaaYXt57xi5o303_4ksg8Sl8cdKAThXCQosrKX2yIWoJgpXRMSj_lP9QMg/s320/IMG_20150929_192708912.jpg" width="180" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Only painting I have got done.</td></tr>
</tbody></table>
<br />
So, Dwarves were next. Dwarves were tankier than elves but still had good ranged choices. problem was I didn't have enough of them, and at the time a lot of the unit choices, and the whole army really, sucked. This was probably 2004. Around 4000pts<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4_6TCY-w1DfDOHAYa1hJmROVMHQIA8YUz_cm2dpE6z94Wtq-MYAAW6zslmVTSpHvJn9sNPObg73v-iw2VFnP4x7Iccg868ZRSLSJc4dn1rvcXxux6zICZrcqa6izv_cP42zDSDTVaaIY/s1600/IMG_20150929_192720605.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4_6TCY-w1DfDOHAYa1hJmROVMHQIA8YUz_cm2dpE6z94Wtq-MYAAW6zslmVTSpHvJn9sNPObg73v-iw2VFnP4x7Iccg868ZRSLSJc4dn1rvcXxux6zICZrcqa6izv_cP42zDSDTVaaIY/s320/IMG_20150929_192720605.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Most of the main painting done, just got to do the final washes</td></tr>
</tbody></table>
<br />
<br />
Skaven were the answer. Lots of models, monsters for the first time, they were also my first "bad guy" army. ok 4 boxes of clanrats and only 2 units later, they're are too many skaven. This was probably 2005. Only thing I have added since is when I bought the rats from one of the starting kits from Bob. Around 1500pts<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiITiBJCsKIpkz4h5-44mNByZjV21LKf5CukTv1vuC-8mErJDS4wr1kU32qnpcINlhuLjpIL3mwiMqKjUOv2ddkDwBwSxTI9qR-QtxtIl_svuZ0QFELKTcXiMjB2Nx_-RD0QB79aXzCjho/s1600/IMG_20150929_192919534.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiITiBJCsKIpkz4h5-44mNByZjV21LKf5CukTv1vuC-8mErJDS4wr1kU32qnpcINlhuLjpIL3mwiMqKjUOv2ddkDwBwSxTI9qR-QtxtIl_svuZ0QFELKTcXiMjB2Nx_-RD0QB79aXzCjho/s320/IMG_20150929_192919534.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">if any one can pick it up, I have washed the horns, pretty happy with the result</td></tr>
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<br />
Lizards. Easily my favorite army. Back to the good guys, lots of attacks, can take a hit, cool monsters, lots of magic. These guys were my army until 2007 when I briefly dabbled with.<br />
Around 4500pts<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9X8DB1K36qjxoyXWG6gn3stcrcZxMUChmnEhKr2YcmSa-HxDxiBzvHcz5vVuEB1uOh_S3MqB941Od46AR255UMVjvs8OrnVp4WqOc2JaiH_LQsid8aOQPtTo-ekPFjFfGHyvJ6FngXH0/s1600/IMG_20150929_192859017.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9X8DB1K36qjxoyXWG6gn3stcrcZxMUChmnEhKr2YcmSa-HxDxiBzvHcz5vVuEB1uOh_S3MqB941Od46AR255UMVjvs8OrnVp4WqOc2JaiH_LQsid8aOQPtTo-ekPFjFfGHyvJ6FngXH0/s320/IMG_20150929_192859017.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Started with Bleached Bone, then a light wash of a dark brown. then another wash of light brown. then hit the ends of the horns with some dry brushed Skull White and a final wash, while the first was still drying.</td></tr>
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<br />
Tomb Kings. Similar to Lizards, some good hitty units, monsters, great characters, chance to raise your dead. But again too much of a horde army. This army died very soon after it started. 2007<br />
Around 1000pts, most of that not a legal army<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbg8AsNfzd2bMWTZa4HGEdQryRIWvt_pAlYXuIDS3mabx9eh097OQNkSeW85rwvcsuvSJYUfmX-n9EotJ0nJYwBKBZoW9J0xU80igA-0g-4uS67QdPzpnjGDpKZ9hismYLLjl8Djyc0r4/s1600/IMG_20150929_192813825.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbg8AsNfzd2bMWTZa4HGEdQryRIWvt_pAlYXuIDS3mabx9eh097OQNkSeW85rwvcsuvSJYUfmX-n9EotJ0nJYwBKBZoW9J0xU80igA-0g-4uS67QdPzpnjGDpKZ9hismYLLjl8Djyc0r4/s320/IMG_20150929_192813825.jpg" width="180" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">several layers of light washes brought out the details, and helped blend in the Skull White that I thought was going to be too bright.</td></tr>
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<br />
Fast Forward to 2014. Chaos arrive. Local GW store was having a "Warlord" tournament for the new chaos book. Decided this was a great way to start an army. Got a decent sized army, and decided this was going to be my best painted army, so it is coming along very slowly.<br />
between 1000-1500pts<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkDAcDqg_Nnpe27AtC4LFFo-FJPf6MmZqJTdjBATkA2wEVpX2ZJWxGT7HFMRW2PXCb3P5Ef_Mp9wPhr9i9zDQta6y3vqeisY0RPun1K_oQtdyCGzy34mqDizf19xrnZzjTpBfwwOyEQMw/s1600/IMG_20150929_193027749.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkDAcDqg_Nnpe27AtC4LFFo-FJPf6MmZqJTdjBATkA2wEVpX2ZJWxGT7HFMRW2PXCb3P5Ef_Mp9wPhr9i9zDQta6y3vqeisY0RPun1K_oQtdyCGzy34mqDizf19xrnZzjTpBfwwOyEQMw/s320/IMG_20150929_193027749.jpg" width="320" /></a></div>
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That's what I gotten done with a busy work schedule. Not much time for anything. Might get some more painting done here in a couple months. I still have a couple boxes of guardsmen I got to put together.John Handhttp://www.blogger.com/profile/09825620530387858751noreply@blogger.com9tag:blogger.com,1999:blog-6271922948406504609.post-935833137174020652015-09-27T20:10:00.000-04:002015-09-27T20:10:00.312-04:00Some thoughts on the "20%" article (you know the one) <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHv5voc18XOOvlMPu8S2DBelaFctNNAmWWeFQW8843SdJHRt7LnexS5cjWMlcBPSSldpYYMBbWpmt5a1lcE4kjFhDMi2WDAguokHLgGsZVMmnG0gE5lYAvw2UzfEO2R9wV787gGZpoZPg/s1600/big-trouble-in-little-china.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="285" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHv5voc18XOOvlMPu8S2DBelaFctNNAmWWeFQW8843SdJHRt7LnexS5cjWMlcBPSSldpYYMBbWpmt5a1lcE4kjFhDMi2WDAguokHLgGsZVMmnG0gE5lYAvw2UzfEO2R9wV787gGZpoZPg/s400/big-trouble-in-little-china.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The film that is required viewing for all students of archaeology at my institution</td></tr>
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<br />
In the words of Jack Burton, "I don't even know what the hell that means". I don't even know where to start this article. In case you have been living under a rock in the very recent past, you will likely have read excerpts from an article posted by Richard Beddard on the UK investing website Interactive Investors about his recent experience in attending Games Workshop's Annual General Meeting in Nottingham. I would encourage everyone who has seen the excerpts on sites such as Faeit 212 and Bell of Lost Souls to go and actually read the full article. He is the link to the <a href="http://www.iii.co.uk/news-opinion/richard-beddard/games-workshop-agm%3A-relentless-profit-machine" target="_blank">full article </a>.<br />
<br />
To say that there were some disturbing, though not entirely surprising, things said at this meeting is an understatement. Let's start off with what to me is the biggest quote from the meeting:<br />
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
"It does not mention games. In conversation, I’m told that the word
“Game” in Games Workshop encourages the misconception that games are its
business, but that only about 20% of Games Workshop’s customers are
gamers. The rest are modellers and collectors. Maybe half of them think
about playing now and then. The other half have no intention. People
actually walk into the stores because they’re curious about modelling
fantastic armies."</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: left;">
In the immortal words of Meatwad, "do what now?" </div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNGa58w8C-4AXr8MLa5OoDnavFg7o0jOiD-XgDiiEhDwYNaErGOWJiRZ_a_ZLIx2lj9Lm9ZWnkXLa7olULDC7kDyi53K4y2M4F92tpUbFHOAAfCW1nUUVQlN_I1DsEYWVQKgbW5zlKof8/s1600/Balloonenstein_ep.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNGa58w8C-4AXr8MLa5OoDnavFg7o0jOiD-XgDiiEhDwYNaErGOWJiRZ_a_ZLIx2lj9Lm9ZWnkXLa7olULDC7kDyi53K4y2M4F92tpUbFHOAAfCW1nUUVQlN_I1DsEYWVQKgbW5zlKof8/s400/Balloonenstein_ep.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Do what now?"</td></tr>
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What the hell is that number even based on, and perhaps more importantly, what the hell does that even mean? GW has admitted in the past that they do not conduct market research (if somebody could link the source of this I would appreciate it. I think it was a financial report) so what are they actually basing this mysterious 20% off of? Sales? As others have pointed out, did some bean counter crunch numbers and figure out that only 20% of their sales come from army and rule books? Are they simply blowing smoke up the asses of their investors in order to rationalize this notion of being a "model company"? I get the feeling that the truth is a bit of both and more besides. In my personal experience as a "hobbyist" I can certainly say that I have spent vastly more money on models over the years than books, but that is a no shit statement. Why am I buying models in the first place? Well, I suspect that my reasoning is perhaps what the average "hobbyist" follows. I buy the models because I enjoy the lore of the game worlds and game systems themselves. If GW had never made rules or background for Warhammer Fantasy or 40k I would never have gotten any of their models in the first place. Full stop. Sure they make some good stuff, but I would never have dumped the amount of time and money into these ranges (and still want to buy new stuff believe it or not) if there wasn't a compelling world, lore, and a fun game system to go with it ( I came in at 3rd for 40k and 4th for Fantasy I think). This whole article has left me more than a little flabbergasted. Are they really this damn disillusion? The answer it appears is a very sad yes.<br />
<br />
So where do I go from here? Well, I have been focusing far more on other games these days. X-Wing and Bolt Action have gotten far more of my attention lately. The Horus Heresy stuff from Forge World has a lot more appeal to me as well. With the seemingly never ending tide of AoS (fill in your own word for the S, I do) releases and Tau up next, there hasn't been anything outside of the occasional Forge World release to get me excited for anything GW. I am legitimately interested to see what they do with the other factions in AoS model wise if for no other reason than to convert them for use with Fantasy (yeah, I plan on adapting anything cool to 8th because suck it that's why). GW just seems to be doing it's damnedest to alienate their customers, especially the long time ones.<br />
<br />
Enough ranting for today. I thought about doing a lengthier article breaking down more of what the investing article talked about, but discussing GW anymore gives me a headache and a need for hard liquor (well, what doesn't really). I would love to have a nice and civil discussion about this article and what the future holds in the comments. Until next time, folks! <br />
<br /></div>
thebob489http://www.blogger.com/profile/00476165229416231140noreply@blogger.com6tag:blogger.com,1999:blog-6271922948406504609.post-49046762549260373652015-09-15T19:19:00.002-04:002015-09-15T19:19:52.381-04:00Dark Angels Legion (thoughts for the future and what I have been up to)Hey folks,<br />
<br />
Bob here with an overdue update. Things have been hectic lately with academia and travel messing up my schedule. I shouldn't really be complaining about the travel though. I got to visit Glasgow in Scotland for a few days to attend the European Association of Archaeologists annual meeting and give a paper on behalf of my French colleague and mentor. I had a blast and the presentation was well received so a kickass time was had all around.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiasHpfX0L_9hQPtOJE0P4WMk5JYESaI0n_rt0caI6Kv049K07QE4E5C-avlc4DqUlWwMl6NcJgH0paSMxXKpGFggpI6RTsv14DJ8bil7seE41uOBatdZZ_PX06TUFe4ekJcl55st6i-2Q/s1600/20150903_143241%255B1%255D.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiasHpfX0L_9hQPtOJE0P4WMk5JYESaI0n_rt0caI6Kv049K07QE4E5C-avlc4DqUlWwMl6NcJgH0paSMxXKpGFggpI6RTsv14DJ8bil7seE41uOBatdZZ_PX06TUFe4ekJcl55st6i-2Q/s400/20150903_143241%255B1%255D.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">On the campus of the University of Glasgow</td></tr>
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With my final semester of undergrad getting into full swing and the disruption of international travel my routine has yet to settle and my hobby time has suffered for it. That being said, I have managed to get a few things worked on and play a game or two. First up, I managed to get around to building the Sherman Tank I had gotten as part of a trade deal with <a href="http://www.nobleknight.com/" target="_blank">Noble Knight Games</a> (more on these good folks later).<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNNBo8h-tSCTEpS5dNpGz8vJAxBuMaYz-ouBWbUpw-Uc-03OTba1u0Dy40tm5OSt5VI79EQYuQdsJ3dgZ-bwI6aorAP7srkaOIRGuM7cuIzxtfrzOzmwjjqD1FTbWQRgCOHJQmM7wxLt8/s1600/20150828_120228.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNNBo8h-tSCTEpS5dNpGz8vJAxBuMaYz-ouBWbUpw-Uc-03OTba1u0Dy40tm5OSt5VI79EQYuQdsJ3dgZ-bwI6aorAP7srkaOIRGuM7cuIzxtfrzOzmwjjqD1FTbWQRgCOHJQmM7wxLt8/s400/20150828_120228.jpg" width="400" /></a></div>
This thing was a bit of a pain in the back side to put together. I love the Warlord Games plastics, but their resin/metal vehicle kits not so much. After a lot of filing down and cursing I have managed to get it to sit (reasonably) level on the table top and not have the turret listing to one side. I decided to magnetize the turret for the hell of it and it seems to have been a good choice. Stays on a lot more securely and rotates on a mostly even level.<br />
<br />
Now on to the main focus of this article. In case you haven't noticed, Forge World has released some upgrade components for the Dark Angels Legion. Needless to say I will be getting more than a few of these. This release along with the now less fanciful prospect of plastic Heresy kits has got me thinking about just what I will want out of my I Legion army and how I can get the most use out of them. Like all of my interest in 30k gaming, my Dark Angles Legion will be more of a long term project. Although, it may start seeing more of my time and money with the death of Warhammer Fantasy and the prospect of plastic Heresy kits. Thankfully there is interest in doing 30k in my gaming group which the release of plastics would only help to give a kick in the ass to jump start. So where do I see my Legion collections going? Well, to begin with I will be shooting for table ready forces for games of 1500 to 1750 points. This seems like the easiest thing to do and would allow me to get actual games in. Beyond this I will be letting my imagination (and wallet) decide on how I expand. Ideally I want each Legion to be around 3000 points total. The Dark Angels will likely be my largest collection. I am really anxious to see the Legion profile for them and how they were organized. The Dark Angels Legion was very different from the Chapter of the 41st millennium. I want to include most if not all of the 6 ( I believe) mentioned special formations as well as the regular Legionaries. The Lion is a must of course.<br />
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Above is my own concept model of what the Legion colors and armour might look like. The shield on the right shoulder pad is an homage to the knightly aspect of the Legion and I had planned on using this in lieu of the normal marking for squad type and number. Then this got released <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5-AcLEUIZjDsMepe2Ci9m3N1Xz4HFL_xGMUAS51c-T3ch2R7QCGABxLw5xUZxzsaxzONZfdhDbbXVm2Ho22HgtZh0np1W8W5jPYW6-ePNFNboaP7Z6eQNk203y3DG9kNBH2Q68OMGeHs/s1600/pic3_lrg.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5-AcLEUIZjDsMepe2Ci9m3N1Xz4HFL_xGMUAS51c-T3ch2R7QCGABxLw5xUZxzsaxzONZfdhDbbXVm2Ho22HgtZh0np1W8W5jPYW6-ePNFNboaP7Z6eQNk203y3DG9kNBH2Q68OMGeHs/s400/pic3_lrg.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The official I Legion color scheme? </td></tr>
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So this is the "official" color scheme of the Legion? It may take some time for this to grow on me. I would really like some better photos in order to see all of the markings and details. Hopefully Forgeworld will be getting some more pictures out soon. And of course, nothing says I have to paint my forces this way so time will tell.<br />
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Until next time good readers! thebob489http://www.blogger.com/profile/00476165229416231140noreply@blogger.com7tag:blogger.com,1999:blog-6271922948406504609.post-10642352884118482522015-08-20T16:35:00.000-04:002015-08-20T16:35:00.536-04:00How I reacted to some of the Age of Sigmar RumorsI read the rumors, and talked to some people who all had me freaking out about the state of Warhammer:Fantasy. I had read they were pulling boxes off the shelves and even that GW stores were no longer allowing Fantasy games to be played. Before this happened I was determined to go into my local store and drop some serious money and buy up whatever I could.<br />
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This past Sunday (8.9.15) I was there poking through stuff I was looking for, Dwarf Organ Gun, Lizardmen stuff (more on this later), Chaos and maybe skaven; I talked with the owner/operator of the store. He asked me what brought me in, and I told him I was here to buy before Fantasy stuff got pulled. He laughed, and said that wasn't happening, and Fantasy was safe. He informed me that they were just reboxing stuff, and had just gotten some of the Wood Elf stuff back, and next week were getting some of the Skaven Plague Rats. He said he had not been informed by GW to pull anything, though he did qualify the statement by saying that he could get an email next week saying to pull stuff. So I was mollified to an extent, and decided I wasn't going to spend all of my savings on whatever I could. So instead of a way serious shopping spree I just bought a Lizardmen Stegadon, Lizardmen Saurus Calvary and a box of IG Guardsmen and Scions, to finish the squad of veterans I began <a href="http://fistfullofd6.blogspot.com/2015/03/132nd-update.html">earlier.</a><br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-ky9zsDZnJ6kE6LQVmverDNJcx8keu3U6VZ7ivtqxkq7vispQua6NGNjkvcycICL4GKe6aEMCbyC4eSHg9rSyDRDrq82gw0q_zyikoaSBl9aeH0nMJ60D0Gy8kHbOvV65EZ8VGNQbLms/s1600/Lizardmen-Stegadon1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-ky9zsDZnJ6kE6LQVmverDNJcx8keu3U6VZ7ivtqxkq7vispQua6NGNjkvcycICL4GKe6aEMCbyC4eSHg9rSyDRDrq82gw0q_zyikoaSBl9aeH0nMJ60D0Gy8kHbOvV65EZ8VGNQbLms/s320/Lizardmen-Stegadon1.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Stegadon body complete</td></tr>
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While I have a rather large Lizardmen army it is mostly lizards and no dinosaurs, and I felt that needed correcting. So I added a stegadon to my army and to do list.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixl0PFdCfpj6jF_tfIu0AQY-LNYrmTOfxGCpSxV-CLOxorh011CyAbl4SRJOhMuy92MUnk3CINWZtPLIMYO_f59XeJur-UAu39RD3DPRYEjo4bMm3tahKWfG3o020cJJFRCCJInr2M9EQ/s1600/Lizardmen-Stegadon2+-+Copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixl0PFdCfpj6jF_tfIu0AQY-LNYrmTOfxGCpSxV-CLOxorh011CyAbl4SRJOhMuy92MUnk3CINWZtPLIMYO_f59XeJur-UAu39RD3DPRYEjo4bMm3tahKWfG3o020cJJFRCCJInr2M9EQ/s320/Lizardmen-Stegadon2+-+Copy.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Stegadon complete. Added an extra set of horns to the head, was thinking about adding to the tail, but couldn't figure out how to make it work.</td></tr>
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I will be running this guy as an Ancient Stegadon with an Engine of the Gods, for all the extra buffs it gives out. Will have to play test, using it fully as support, trying to avoid combat, or if I am going to let it get stuck in.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnjYEiriGqUoZucn488_B-VhxYwYqhyEqP9lneUpeD-dtQXLbEEBM9OovjVw206Td_-mEsGgVuBKaBi6pNJvu8NtLqbBxPw5mII-UVXji5vQCs0TDDMm3b_QedbqPpPE66X9mzko1o_l0/s1600/Lizardmen-Stegadon3+-+Copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnjYEiriGqUoZucn488_B-VhxYwYqhyEqP9lneUpeD-dtQXLbEEBM9OovjVw206Td_-mEsGgVuBKaBi6pNJvu8NtLqbBxPw5mII-UVXji5vQCs0TDDMm3b_QedbqPpPE66X9mzko1o_l0/s320/Lizardmen-Stegadon3+-+Copy.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Stegadon w/ Howdah complete</td></tr>
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Pretty awesome model, it was about this stage of construction I realized I should have painted the stegadons back before completing assembly. Always do that, never think through the painting process. I just glued the skinks on lightly so I could remove for more complete painting.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBazLyOgCNYOzaXN6tupc7Q6lNTQZO8Tu0c1P9gg3tUpRubv_woRNJcenFwPVSDwmlLAPaLJHj_v5P7QsI43Vu-xLypgy-jPtBXB_0XD_vvbHm-Qrac-KodgeN1RJ0QR0z4pbGiG2i-9g/s1600/Lizardmen-Stegadon4+-+Copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBazLyOgCNYOzaXN6tupc7Q6lNTQZO8Tu0c1P9gg3tUpRubv_woRNJcenFwPVSDwmlLAPaLJHj_v5P7QsI43Vu-xLypgy-jPtBXB_0XD_vvbHm-Qrac-KodgeN1RJ0QR0z4pbGiG2i-9g/s320/Lizardmen-Stegadon4+-+Copy.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">forgive the lighting- stegadon complete with skink riders (5)</td></tr>
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One bonus to the Stegadon kit was that it comes with a skink priest and a skink chieftan, so I have two new characters to go along with my new stegadon.<br />
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I am still experimenting with lighting solutions, they are always too dark or too bright, I can never find the goldilocks lighting situation in my apt. I will have an article up on painting this guy soon.<br />
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John Handhttp://www.blogger.com/profile/09825620530387858751noreply@blogger.com4tag:blogger.com,1999:blog-6271922948406504609.post-29998954634405685262015-08-14T20:38:00.001-04:002015-08-17T14:25:12.629-04:00What's on my table (Paratroopers and Dark Angels) Greetings folks!<br />
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Bob here with an update on what is on the old painting table these days. I don't know about the rest of you, but I have a very bad habit of leaving projects unfinished as my mood on what I want to be painting changes (call it hobby ADD if you want). With this in mind I have reshuffled what is in the front rows of the hobby table in an effort to finish some of these (nearly complete in a lot of cases) models in addition to whatever my little mind wants to be painting. So what does all of this mean? Well, in practical terms it means I am working on some Dark Angels that have sat half finished for far too long and some Bolt Action US Paratroopers which have been neglected compared to my Germans.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqzq4jz8THa0lE6-MDaGLiIubsG6yDOoLfzNk-9Zxzshd8WvNpZx2yH_NuIThaZe5g5EUBlOmbi4YOcVyyUINxyS974E3BYWkv8Q2MGYD6GejgV2fdAN5asRVH2NxFsC93hm3nvMy-9JQ/s1600/20150814_202456.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqzq4jz8THa0lE6-MDaGLiIubsG6yDOoLfzNk-9Zxzshd8WvNpZx2yH_NuIThaZe5g5EUBlOmbi4YOcVyyUINxyS974E3BYWkv8Q2MGYD6GejgV2fdAN5asRVH2NxFsC93hm3nvMy-9JQ/s400/20150814_202456.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPC8FA8uV17npKL92QrQ3tV_eaFzuCGYSRsxvn4FtO6GxMndfXZuAARvxLzgtiLZRvDpvFFev5hvMbjvD1a6ul_uF_N0G6F2WyLypq3gbuRVoJ2UfHeMH1P3pkxPFB8Y6wAmMRkP9rzTU/s1600/20150814_202633.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPC8FA8uV17npKL92QrQ3tV_eaFzuCGYSRsxvn4FtO6GxMndfXZuAARvxLzgtiLZRvDpvFFev5hvMbjvD1a6ul_uF_N0G6F2WyLypq3gbuRVoJ2UfHeMH1P3pkxPFB8Y6wAmMRkP9rzTU/s400/20150814_202633.jpg" width="400" /></a></div>
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I decided to repaint some of the pouches and bags on my Paratrooper test model after rewatching Band of Brothers and taking some notes on their uniforms. I went over to the local Hobby Town (my flgs of choice) and picked out a green-gray that I thought would be the closest match for the period material color of bandoliers and such. In the end I chose Model Masters Panzer Olive Green. My order of painting and colors are as follows:<br />
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Step 1: Prime the model black<br />
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Step 2: Dryad Bark for boots, guns, pistol holsters. Model Color US Field Drab for fatigues and helmet netting. Caliban Green for the helmet. Castellan Green for knee and elbow patches and all bags, bandolier, etc. Leadbelcher for gun barrels. Tallarn Flesh for skin.<br />
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Step 3: Apply Panzer Olive Green to bags and pouches. Mournfang Brown on gun stocks, boots, and field knife. Clean up for shading.<br />
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Step 4: Wash everything except Olive Green and gunmetal with Agrax Earthshade. Wash Olive Green with Nuln Oil.<br />
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Step 5: Drybrush/highlight raised areas with appropriate base colors. Clean up as needed and voila!<br />
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Simple yet effective in my opinion. This isn't a time consuming color scheme yet it produces a nice, post jump look for Paratroopers. I plan on hitting these guys with a dull coat to knock down the gloss and seal on the paint. Flocking will happen at some point....<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaIJXCnK2KBCZbblt0gW6VrSRt26Qch4S2c9YmUKkheh_LVpotyRhus94ngIVrq6swTLEgSy-1I9Wq-lYcEc4PfO-5KTZP1fE8_gVMU9VeFrcghx_unPamX4QSk7wyJZn-sM4HqlCnF3c/s1600/20150814_202521.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaIJXCnK2KBCZbblt0gW6VrSRt26Qch4S2c9YmUKkheh_LVpotyRhus94ngIVrq6swTLEgSy-1I9Wq-lYcEc4PfO-5KTZP1fE8_gVMU9VeFrcghx_unPamX4QSk7wyJZn-sM4HqlCnF3c/s400/20150814_202521.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIsPeuP-JO3JvZhhJnz_ZcRbVrVFQOjMdugBkXZfLPnmTP8mInVUUKhZVq3EV8ihXcxQP3MT5rMHsuwncoLxv84MXjAFsotNnu2CtxPN69weqFRZlR7n_QtcVYUXIVWMzB9FVxPMCR5cU/s1600/20150814_202545.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIsPeuP-JO3JvZhhJnz_ZcRbVrVFQOjMdugBkXZfLPnmTP8mInVUUKhZVq3EV8ihXcxQP3MT5rMHsuwncoLxv84MXjAFsotNnu2CtxPN69weqFRZlR7n_QtcVYUXIVWMzB9FVxPMCR5cU/s400/20150814_202545.jpg" width="400" /></a></div>
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Dark Angels wise I am finishing my Sacred Standard bearer as well as a Tactical Marine and two Deathwing Knights.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8HS9ERDgX5PVfVLbXH7n6u-A-BNlbDNmhB8AMFZizPMQv-xzXoDdjFkGIHibvUpnpUYN5-ycxmGZG4yJcwtPCR7l2spupt2XZcWyIL7pDFgTNuFgz7tsJ4bLJOPVrABXiTeGr5VRMpfQ/s1600/20150814_202730.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8HS9ERDgX5PVfVLbXH7n6u-A-BNlbDNmhB8AMFZizPMQv-xzXoDdjFkGIHibvUpnpUYN5-ycxmGZG4yJcwtPCR7l2spupt2XZcWyIL7pDFgTNuFgz7tsJ4bLJOPVrABXiTeGr5VRMpfQ/s400/20150814_202730.jpg" width="400" /></a></div>
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I bought the new Dark Angels decal sheet from GW a while back and I wanted to use one of their standards. I decided to try out Micro Sol and Micro Set to see how they handled getting the damn thing to stick and lay flat to an uneven surface. Sure enough, the banner went on without a problem and adhered nearly seamlessly to the plastic banner surface. Call me a believer in the virtues of the Micro Sol and Set system. The Deathwing Knights are taking a little longer to finish as I am having to fiddle around with all of the details on the models and fix mistakes. Here are some WIP shots of the boys from the Rock.<br />
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Cheers and happy gaming, folks! thebob489http://www.blogger.com/profile/00476165229416231140noreply@blogger.com4tag:blogger.com,1999:blog-6271922948406504609.post-47871010571503466612015-08-13T09:36:00.003-04:002015-08-13T09:36:42.969-04:00DM/GMBob and I love playing Warhammer Fantasy. However lately it has 1: died off. 2. had some rule changes we don't agree with in the previous edition. Seeing how the game is supposed to be fun, and i think we both still get a great deal of enjoyment out of it; I figured why not spice it up. Besides the usual house rules we generally go with, I decided why not borrow from 40k with the random missions/victory points. And then I took it a step farther, why not make these random missions/victory points just random things? Nothing that would obviously change the outcome of the game (player B gets a dragon), but some funny stuff sparked by what I saw on the Desert Groups article on Gorkamorka.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZixc7zrhkEpFyvBNFvt-QDMJQRHK_iDWuxD6GR_Otf37wIp1Gir1sJB4-2jMqqc-yZq6p1ZXZ4-EdxGuVylRIfm6eHmsOl6wDE8cU3g-g11xBynXfJUO8lw5nIiWLPnczMNF3fWCN4ko/s1600/Dwarf+Ironwarden1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZixc7zrhkEpFyvBNFvt-QDMJQRHK_iDWuxD6GR_Otf37wIp1Gir1sJB4-2jMqqc-yZq6p1ZXZ4-EdxGuVylRIfm6eHmsOl6wDE8cU3g-g11xBynXfJUO8lw5nIiWLPnczMNF3fWCN4ko/s320/Dwarf+Ironwarden1.jpg" width="180" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ironwarden w/ Trollhammer Torpedo</td></tr>
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These could just about be anything, just some ideas off the top of my head.<br />
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1. Tug-of-War. A unit from either side activates the "card". the closest enemy unit is "poofed" (mark the original location) over to "combat" with the initiating unit. a round of combat is "fought" the winner wins the tug of war and gets the victory point. (no casualties are assessed from the combat, the combat is merely the tug of war) The poofed unit is then poofed back as if nothing had happened except for the victory point. The controlling player of the winner gets an extra victory point if that unit is still on the table at the end of the game. (fleeing is still on the table)<br />
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2. Feeling Orky. When this card is activated the unit rolls a D6, on any roll but a 6 the unit fights amongst itself (D3 hits +1 per row of 5 models). if any models are removed from the infighting that unit may now move again and for the rest of the game has +1S +1M +1A. on a roll of a D6 the unit just moves again.<br />
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3. Where does this go? Initiating unit finds a rather large and inviting tunnel and decides to explore (can opt out at this point only). the controlling player then rolls a D6 and is moved to the corresponding card location. if the number rolled was this card the controlling player can place the unit on any board edge, as if it had just returned to the table, this unit can move, but not charge from its new location. This could also spark combat (if an enemy unit is sitting on the rolled number) or activate the "new" card. the hole is only activated once.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_Ra1Ydc6qNloOkvWbZWHwGWpczMjZWHL5sOtL70w0wE4y6DObr5Iodhzqcueg-liuNnhgXyxJ6OeuipzDK0qeygUUWZqOUSw666PKdTiJY8ev6BBqsPwWshWDjLeK_tDTTES6GUhxPpE/s1600/Dwarf+Irondrakes2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_Ra1Ydc6qNloOkvWbZWHwGWpczMjZWHL5sOtL70w0wE4y6DObr5Iodhzqcueg-liuNnhgXyxJ6OeuipzDK0qeygUUWZqOUSw666PKdTiJY8ev6BBqsPwWshWDjLeK_tDTTES6GUhxPpE/s320/Dwarf+Irondrakes2.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Irondrakes, from this angle the blue is more prevalent</td></tr>
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4. What do we have here? The unit finds treasure worth 2 VPs! However this unit can no longer move, as long as they control the VP. you can "abandon" the VPs. this unit however is now unbreakable and acts as if they have no flanks or rear as they circle up on the treasure, assuming they haven't abandoned the prize.<br />
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5. Hot Potato. This card is worth 1 VP to the controlling player at the end of the game. The discovering unit brings this card with them. For every turn the controlling unit holds the potato after the first turn they get burned and lose D3 troops, no saves. The potato can be passed to friendly units by coming within 2" of an un-engaged unit. A unit with the potato stuck in combat is stuck with the potato, and can't transfer the potato until combat is over. The potato can be dropped voluntarily, the potato is dropped if the unit flees for whatever reason. The potato can be passed as many times as possible in a turn but can not return to a unit that held it that turn (no givesy backsy). A word of advice, never go full potato.<br />
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6. What is that? Random low level monstrous creature is spawned on the spot. bring me its head. after determining the creature (whatever you have on hand) roll a D6. on a 1 the enemy places the creature wherever he wants (not within 6" of a unit) the creature then moves off in a random direction 6". on a 2-5 the creature is placed at or near the center of the table (not within 6" of either sides units) the creature then wanders in a random direction 6". on a roll of a 6 the iniating player gets to place the creature according to the same rules as a roll of 1. When one side kills the unit it gets the creature as a trophy worth 1 VP. this can be stolen in combat (if you run) or lost if you flee. even a ranged kill nets the killing unit the trophy.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKKh0OhzSMoeErFogRrug7QgGw-oELJsoLG0bCLFyZZdtZndi4bhwmCOR1C5mI7W3AnSwiggUhAL6Qkv5yeqtK4Efh_-lKlaCJZKN8wCVxP9INBj7Qglt5kw4EO6TLXQQqgehh3rrsz2o/s1600/Dwarf+Ironwarden2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKKh0OhzSMoeErFogRrug7QgGw-oELJsoLG0bCLFyZZdtZndi4bhwmCOR1C5mI7W3AnSwiggUhAL6Qkv5yeqtK4Efh_-lKlaCJZKN8wCVxP9INBj7Qglt5kw4EO6TLXQQqgehh3rrsz2o/s320/Dwarf+Ironwarden2.jpg" width="180" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ironwarden has gold arm bands instead of the blue and green of the drakes</td></tr>
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7. Hey Y'all watch this! Desperate to get on youtube this units champion decides he is going to challenge the enemy (any model capable of receiving a challenge) that champion's player receives a VP if he survives the encounter (for one round of combat), or the enemy says no. (challenge can only be issued under the usual circumstances). It does not matter if the champion dies later, even if in a second turn of that challenge, the moment is captured on camera and he will live on in infamy.<br />
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8. This is my Hill(random object/place/piece of scenery)! Initiating player gets to nominate a place, if at the end of the game the unit occupies that location they get a VP. Unit is stubborn if occupying the location.<br />
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9. Charge of the Light Brigade! (no associated card just a random way to get a VP) first player to have a unit successfully complete two charges (actually get into combat) in the game gets a VP. The unit doesn't have to survive the second combat, but obviously should survive the first to have a chance at the second.<br />
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10. They don't look so tough! Initiating unit gets a victory point if they win a round of combat against the enemy's most expensive unit (including any character in the unit).<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjijBPduPlf60Clc2fCST2iXH5QCHxXS3ooswSoSGOWWBNCFnNu0Wq0QDeBemx319uPtQ2w0M9nOoQ6wh2mGSfDRLZlIFvZuDs9626oj_Xt0dTef4BmNEJOSA8uHATd31mw8scp7O4q7fg/s1600/Dwarf+Irondrakes1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjijBPduPlf60Clc2fCST2iXH5QCHxXS3ooswSoSGOWWBNCFnNu0Wq0QDeBemx319uPtQ2w0M9nOoQ6wh2mGSfDRLZlIFvZuDs9626oj_Xt0dTef4BmNEJOSA8uHATd31mw8scp7O4q7fg/s320/Dwarf+Irondrakes1.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">From this angle the green is more prevalent</td></tr>
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11. Spitting Contest! Both sides nominate a champion, and then roll a dice. Add that characters wounds to the total. who ever "spits" farther wins a VP. This champion has to survive the battle to claim the VP.<br />
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12. Hey look over there! Controlling player can "break up" a combat at the end of any turn. however when this happens the opposing player gets to move (if they want) with a random unit that is currently not in combat. The unit(s) that was distracted at first (enemy unit in combat) is then moved back 1" and turned in a random direction.<br />
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anyway, just something i was pondering after the Gorkamorka randomness. I doubt i ever get Bob to do this, but maybe this gets some one else to try fantasy out for once. I would love to hear anyone's ideas or stories with this.<br />
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Attached some pics of my newest Dwarf unit, the Irondrakes, can't wait to use them in a game. In the effort of keeping the Dwarves mostly painted I got these up to a pretty good level. I still haven't gotten the lighting down yet, for anybody to pick out any of the limited detailing i have done. I will have another article next week on my recent purchases and my conversation with the store owner down here.John Handhttp://www.blogger.com/profile/09825620530387858751noreply@blogger.com2tag:blogger.com,1999:blog-6271922948406504609.post-47785039247671831152015-08-02T14:28:00.001-04:002015-08-02T14:28:59.114-04:00A brief note about scale in Age of Sigmar Hey folks,<br />
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Bob here with a brief look at the scale change in Age of Sigmar and some thoughts about various scales of models in general. Last week in my rant I touched on how the scale of figures for Age of Sigmar is noticeably different from that of Warhammer Fantasy. For this article I would like to highlight this difference by taking a look at the new Chaos models and their Fantasy equivalents as a clear and definitive example of the change. I chose a Warrior and a Marauder for my comparison.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdQPZnGr7XaHWLQz6ebmHVxEBfNVUVMufpPnNXzhOa2M1rNaUtknDZykpaVvlpddcXgP7i_hkVDOXMDFbSXdOqVoNmeC94vnQ005d6sMo9RWDRmESEyPLqyVnXYjPKWIvlERv__os_Pyo/s1600/20150801_193559.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdQPZnGr7XaHWLQz6ebmHVxEBfNVUVMufpPnNXzhOa2M1rNaUtknDZykpaVvlpddcXgP7i_hkVDOXMDFbSXdOqVoNmeC94vnQ005d6sMo9RWDRmESEyPLqyVnXYjPKWIvlERv__os_Pyo/s400/20150801_193559.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1OR5ZJXl-moNRW1jDIVYC1yJ47h60AVgWjjMJfltGrOsMmET1_75Y7Ijz-BRM4b8lW-f6TQ6SZ5WDfrjkGHbJof511OiFk_p4Zyta9i7b405bhOa_NnQV1tsB9Qhf5zBw0q7bEp0Dcgo/s1600/20150801_193842.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1OR5ZJXl-moNRW1jDIVYC1yJ47h60AVgWjjMJfltGrOsMmET1_75Y7Ijz-BRM4b8lW-f6TQ6SZ5WDfrjkGHbJof511OiFk_p4Zyta9i7b405bhOa_NnQV1tsB9Qhf5zBw0q7bEp0Dcgo/s400/20150801_193842.jpg" width="400" /></a></div>
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While the photo is at a slight angle, the difference in the Warriors is very clear. The Age of Sigmar models are simply bigger.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI_xOaHtpLG4wgIpOc6nxa59p1YNT7mHutq1O_4R7QwZgm-ek9Fef0LvSMloykWRWhyE96xbTQuQfjV47MsO47e4wllSrwcD__VuQET62N244ShqwKgkGVU38of0x7xe4glQXoXcL0oLA/s1600/20150801_193740.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI_xOaHtpLG4wgIpOc6nxa59p1YNT7mHutq1O_4R7QwZgm-ek9Fef0LvSMloykWRWhyE96xbTQuQfjV47MsO47e4wllSrwcD__VuQET62N244ShqwKgkGVU38of0x7xe4glQXoXcL0oLA/s400/20150801_193740.jpg" width="400" /></a></div>
The same goes for the Marauders. Thanks to my friend Scott for letting me use his models for this little demonstration. thebob489http://www.blogger.com/profile/00476165229416231140noreply@blogger.com22tag:blogger.com,1999:blog-6271922948406504609.post-65307031391645719302015-07-26T22:25:00.003-04:002015-07-26T22:25:32.605-04:00Age Of Sigmar (our thoughts)<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdZvVjz2AkQ2uMbt_u-vUq4fKnN2LxWmYXDCItymMqLE1g8a1p9DTwa8iYECrMkgGhyUUPW-4a_3Yp1KckJXJLfxzE_N_f4yTEcWuLQ1jH7vujXk5RjlCYJg2DCBxHrAiosdHL7PIQeDU/s1600/gw-rules-banner.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="166" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdZvVjz2AkQ2uMbt_u-vUq4fKnN2LxWmYXDCItymMqLE1g8a1p9DTwa8iYECrMkgGhyUUPW-4a_3Yp1KckJXJLfxzE_N_f4yTEcWuLQ1jH7vujXk5RjlCYJg2DCBxHrAiosdHL7PIQeDU/s400/gw-rules-banner.jpg" width="400" /></a></div>
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<span style="font-size: large;"><span style="font-size: large;">WARNING!!! RANT INBOUND!!!! CURSING AND HYPERBOLE AHEAD!! PROCEED WITH CAUTION!!!</span></span><br />
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<tr><td class="tr-caption" style="text-align: center;">How I feel these days</td></tr>
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So let me start this off by making one thing abundantly clear, the opinions we express here are our own. We are not telling anyone they are wrong for enjoying this game (John is) or that any differences in opinion are less valid than our own. (oh they definitely are) That being said, if I see comments on this article saying that we are the "crying minority", "whiners", or any other derogatory or disparaging remarks I will delete them with extreme prejudice. We welcome and encourage reasonable and civil discussion, not trolling or comments demonstrating a complete lack of intelligence. I am saying this because that very situation occurred in my gaming group and I will not waste time with it on my own blog. <br />
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TL/DR version: I won't delete comments that disagree with our opinion, but I will delete comments that are purposefully dickish. </div>
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So with that out of the proceed if ye dare....</div>
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<u>OVERVIEW:</u></div>
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John: They are trying to sell more models.</div>
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Why not make a edition of fantasy and create another mini game? Mordheim ring a bell? If you want small unit tactics and what not, it seems like there is a better way to start that game than killing one of your major projects. Call me crazy but I like the large armies in fantasy over what always feels like a skirmish in 40k. I like having lots of ranked up units in formation. I get the want for a skirmish system but why kill the game, rules and lore that had worked so well. Bob will provide more insight than I will here. </div>
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Bob: Age of Sigmar instantly reminds me of Warmachine/Hordes to be honest. One of the main reasons I got into Fantasy was the format of the game. Block regiments of soldiers representing larger formations (like historical miniatures) maneuvering for an advantage with magic and monsters is a huge factor in my love of Fantasy. I don't even think that LotR is a fair comparison to make. LotR/ The Hobbit was a well thought out and crafted game system, Age of Sigmar is no such thing at this point. I can see that GW really wanted to create a truly simplified and streamlined rule set, and that in and of itself is not a bad thing. I have heard folks complain that Fantasy was more difficult to get a grasp on compared to 40k (an apples and oranges comparison in my opinion). 4 pages of rules with no release of a more advanced version (at the time of writing) is not the way to do this. Before this gets bogged down in ranting I would like to point out a few things I think GW has gotten right with this release:<br />
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1) Free rules: Making the core rules as well as the temporary versions of the old armies free to download was a very smart move. This gives anyone remotely interested in trying the game out the opportunity to at least read the rules and it gives old players an opportunity to jump right in and try it without having to buy anything new.<br />
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2) The models in the starter set do look nice. <br />
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Well that is all that really comes to mind at the moment........To expand on what John had mentioned above about the desire for a skirmish game I really and truly do not understand why GW felt the need to nuke their oldest and founding game system. A robust skirmish/warband rules set could have happily coexisted alongside a 9th edition. This could have served as a great way to expand interest in the Fantasy range and provide people who may have been on the fence about getting into Fantasy a way to play something besides the rank and file battle system while still having the option to expand at a later date. I don't think I would be remiss in saying that the cost of entry for Fantasy had become massively detrimental to new player taking the plunge. Hell, it is/was a pain in the ass for those of us wanting to start new armies or finish out collections. This problem could easily have been solved by retooling the need to take blocks of 40+ models. Not every army is a hoard army and shouldn't be pigeonholed into becoming one. Bring the unit sizes back down to previous levels of 20-30 and introduce some mechanism to balance them against a hoard. <br />
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<tr><td class="tr-caption" style="text-align: center;">You finally did it blah blah</td></tr>
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<u>LORE:</u></div>
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John: Lore, we finally killed the good guys. who didn't see this coming? For me part of the enjoyment is the story line. That fun gets killed when you say the good guys lose it all, terminate the story, and make anything else pointless. And wtf is up with this multiple plain bs that is similar to how the old world was? Seems like if you are going to blow up the world you shouldn't keep any of the traces in the new game. Seems like GW is both rubbing it in our face that yes indeed they did kill fantasy, and also want us to play by keeping recognizable pieces. Also Sigmar is back? wtf? Chaos gods win but they don't notice the human god sitting around influencing stuff? </div>
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Bob: Where to start with this mess. I agree 100% with John, this new lore makes no damn sense if you stop to think about it as a player familiar with the Old World. So you do The End Times (the god awful mess that it was) and kill off lots of characters and make a huge deal out of their deaths and sacrifices only to turn right around after blowing up the world and have some of the biggest characters poof back into existence? What the hell? Why bother destroying the lore if you are just going to bastardize it and keep the major characters anyway? I will be honest with you good readers, I haven't really delved that deeply into the new lore for a variety of reasons (1. I don't want to 2. What I have read doesn't make me want to change #1 and 3. unless somebody loans me a copy I refuse to spend money on this train wreck). </div>
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<u>GAMEPLAY:</u></div>
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John: Can't really speak to this because more than likely I will never play it. I hardly ever get to play fantasy, because of a small crowd and now that it has been whitewashed. I have no desire to try a new game, buying a crap ton more models, for a crappy system. All I have seen are rumors of rules so this may change in time.<br />
1. weird charge rules. you can either charge or just move within 3" of the target and you automatically assume combat is started. uhm ok, wtf?<br />
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2. the bases don't matter. kinda makes sense if you are trying to let people use old models, but that was one of the key things in fantasy. you could build this bad ass model with a gigantic sword pointing at the enemy and it had no drawbacks, except for trying to rank up that sob. now you have a sword pointing out an inch that expands how big the target is for your model. Remember three inches from that sword point. I imagine a lot of arguing on model facings and guys spending 5 mins making sure their models are looking the right direction, or the big pointy piece is sticking towards the opponent. Dumb waste of time.<br />
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3. Rearranging the phases, with magic/commands first, then movement then other stuff I am meh about. I can see the reasoning, but again not enough reason to start a new game.<br />
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4. Take whatever you want. dear lord, really GW? Another gaming system that lets you take whatever you want and the balancing doesn't matter. That one of my favorite changes to the fantasy rules was the breakdown of percentage. Whatever version I started with required 2 core and the rest didn't matter and games sucked. Then came the percentages and suddenly players couldn't field their Cthulhu model and you started fighting battles, not duels of ZOMG-iness, or who could out hero the other player. Warhmmer fantasy was about battles, and the rules reflected this. Now we are back to who can build the smashiest model. take all my nopes. </div>
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5. Combat: doesn't matter what you are hitting or wounding it all based your stats. doesn't matter how bad or good the enemy is</div>
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Bob: So I did play a game of AoS recently. I will sum up my impression of the game and mechanics in one word: MEH. It wasn't horrible nor was it the best thing since fermented fruits and grains. It was simply OK.The entire time I was playing I had one thought lodged front and center in what passes for my brain: they replaced Fantasy with THIS bs?!?!<br />
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<tr><td class="tr-caption" style="text-align: center;">Say word, Ricky.</td></tr>
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Let's start with the whole lack of army construction rules. I am not a tournament player nor am I overly competitive. I like to have fun games with both forces fairly evenly matched against each other. Wanting a point system or some other mechanism of army construction is not a desire to make the game competitive or restricted, but rather a way to attempt to reign in the worst aspects of army building (ie the curbstomping potential of unscrupulous players). When the inevitable asshole shows up and plops down the A-Team of his factions heroes or whatever else fun ruining combination they can possibly take then you have two options: walk away because there is nothing in the rules that say he can't do that, or fight fire with fire. While this scenario is the extreme example, what I ran into seems like the all too likely problem. My friend Scott took the Chaos units from the box set, but split his marauders into two units of 10. I had no damn clue what to take against that to make a fair game. Part of that was my unfamiliarity with the new rules and units, but the more glaring problem was the fact that other than a body count or wound count (both highly inaccurate methods of balancing a force) I had no real frame of reference for building my list. So in the end I wound up taking this:<br />
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mounted general with lance, 20 halberdiers, 10 handgunners, 3 demigryphs, 10 greatswords, 1 priest with greathammer<br />
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I threw this together off the top of my head and to me it looked like a fair match up. Thanks to atrocious dice rolling on Scott's part coupled with the Demigryphs and Greatswords murdering anything they touched it was anything but an even match. So what did I learn in the process of giving the rules a try?<br />
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1) The game has a glaring lack of customization in it. Gone are magic items and meaningful weapon/armour options. Besides a few attacks and maybe a rend difference all of the weapons did basically the same thing. Also, this whole schtick of having each factions shields do different things is ridiculous. A shield is a shield unless it has been ensorcelled.<br />
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2) Multiple Heroes are an absolute necessity. The buff the Chaos icon bearer gives is basically a must take.<br />
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3) Shooting whilst in close combat and into close combat with no penalties is stupid as hell.<br />
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4) Measuring closest point to closest point is incredibly dumb and begging for exploitation. Hell, you don't even have to purposefully do anything to certain models in order to get an extra inch or so.<br />
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5) 1" unit cohesion is pointless. With only an inch you may as well have stuck with regiments.....<br />
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6) The real depth (what little there is) of the game comes from determining what order you want to do your combats in. Having the 3" pile in for anyone who damn well pleases is also a big deal when setting up supporting units.<br />
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7) The random turn priority is just dumb. Oh you wanted to at least maneuver your units and get some shooting off? Too bad I just shot you to shit and charged your units. Charge reactions? You don't get no stinking charge reactions. If they didn't want to stay with an alternating turn sequence I would have humbly suggested something more in line with Bolt Action's random activation method. </div>
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THOUGHTS AND RAMBLING<br />
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Bob: So like I said in my last article about what hobby purchases I made while in France, I picked up the White Dwarf with the free Sigmarine in it. Now that I have also gotten to see the Chaos components from the starter box one thing is very clear, we are in for a scale change. The Marauders (or whatever they are called now) are more in line with the old Chaos Warriors kit and the new Warriors are a size up from that. The Sigmarines are closer to Terminators in size and share the same bases. What is my point with this? Well, if all the new models are this larger scale (32mm by my estimation) they are going to look real out of place with any older collections or facing them across the table. I realize that this isn't an issue for some people and that nobody is going to force you to buy these new models, but it is another smack in the face for folks who already have a Fantasy collection. Not only did you destroy our game, but you also changed the scale of the models thus making our old ones smaller in comparison? Dick move, GW.<br />
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Speaking of the old armies and models, all I have to say about the silly rules and slapdash effort that went into making the old armies balanced is this:<br />
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<tr><td class="tr-caption" style="text-align: center;">Rickyisms are the best. </td></tr>
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And if you think 40k isn't going to get hit with something like this in the next few years you are sadly mistaken. The timelines in each of the new Codecies has steadily been advancing the narrative towards a point of no return. Hell, the current chronological period is called "the time of ending" and these story advances are all pointing towards Abbadon marching on Terra and the Golden Throne failing. If GW does to 40k what they did to Fantasy they will be committing sales suicide. And if you entirely discount the possibility of them doing this you may want to take a minute and look back what they just did to Fantasy.<br />
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So that does it for this rant, folks. I probably didn't cover everything I should have/wanted to in this so a part 2 may be needed in the future. For the record, I plan on trying at least one more game of AoS out to try out another of my soon to be obsolete armies. Time will tell of Age of Sigmar is going to be a success or not. I may take another look at it in 6 months or so to see what GW decided to bring out and if any more advanced rules/FAQs get released. Until then, both John and I will happily be sticking with 8th. </div>
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John Handhttp://www.blogger.com/profile/09825620530387858751noreply@blogger.com30tag:blogger.com,1999:blog-6271922948406504609.post-24199557520554983772015-07-14T14:15:00.000-04:002015-07-14T14:15:14.027-04:00Hobby purchases in France 2015Hey folks!<br />
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Bob here with a small update on what I have been up during my brief hiatus and a loose plan for upcoming articles. I recently spent almost 4 weeks in France conducting archaeological investigations at a Medieval homestead high in the Masif Central. My day job is archaeology and one of my primary focuses of research is rapidly becoming rural Medieval habitation patterns in highland areas.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6K76k7ftSUL7B-Ctu6spp80uj2M8ftXQgyHwViPOG633TvA3Qa2b5Ybsisdr9DKa0OxhHK36E1D37C4OuSmjDnTMoAYmk0Zo5qFaV6ZMRfxiC3Ym2jNTU9BfbTO4rOdfetK8CKVof2rg/s1600/20150616_134533.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6K76k7ftSUL7B-Ctu6spp80uj2M8ftXQgyHwViPOG633TvA3Qa2b5Ybsisdr9DKa0OxhHK36E1D37C4OuSmjDnTMoAYmk0Zo5qFaV6ZMRfxiC3Ym2jNTU9BfbTO4rOdfetK8CKVof2rg/s400/20150616_134533.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The view from the site. Note the highly trained and deadly cow security force that stands guard.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Part of the interior of the primary structure of the site. </td></tr>
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While most of my time was spent working, I was able to take some time in Paris to hit up what is becoming my regular hobby shop visit to <a href="https://www.google.com/maps/place/Starplayer/@48.8505751,2.3482982,17z/data=!3m1!4b1!4m2!3m1!1s0x47e671e6b7a51771:0x273b36dee38dad23?hl=en" target="_blank">Starplayer</a>. Starplayer is an independent game shop located not far from the Latin Quarter and Notre Dame. One of the main reasons I go there is to browse their used model section to see what they have. Unfortunately, this time around they were pretty picked over. I also paid a visit to <a href="https://www.google.com/maps/place/Games+Workshop/@48.8415129,2.3004371,17.08z/data=!4m2!3m1!1s0x47e6703e1c94ac53:0x5f0cdcf26b36a439?hl=en" target="_blank">Games Workshop Paris 15e</a>. The manager was very friendly and spoke excellent English. He was good enough to run me through the basic rules (aka the rules) for Age of Sigmar as well as being very sympathetic and diplomatic about my opinions on the game (more on this topic soon). <br />
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So what did I pick up? Well not as much as I would have liked. The dollar to euro rate was fairly awesome while I was there. Couple this with the price of GW stuff in euros and it worked out to be cheaper to purchase GW stuff in France than in the US. My few purchases consisted of: The new Dark Angels Chaplin, a box of the Kastelan Robots, Imperial Guard order cards (in French and half price), and the White Dwarf with the Age of Sigmar rules (in French) and the free model. Like I said, not a whole lot. Here are some pictures of the WIP Kastelans and Chaplin.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4Z_eL24Jtsk5T-UinXHd2jvhSl8rmWxMsZbJK8BEsFuw3PKbEG2H8VQl319q7c4F2YmgvHbiA-ocqxX1E27ZNdLwd8kqk7XMoDKg9Z63PdmAo3xyX0hv9X3ZvS5kL-oW-uMm9QimSWJA/s1600/20150714_140813.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4Z_eL24Jtsk5T-UinXHd2jvhSl8rmWxMsZbJK8BEsFuw3PKbEG2H8VQl319q7c4F2YmgvHbiA-ocqxX1E27ZNdLwd8kqk7XMoDKg9Z63PdmAo3xyX0hv9X3ZvS5kL-oW-uMm9QimSWJA/s400/20150714_140813.jpg" width="225" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The arms will get magnetized</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixH3UtVMRYZf-chyphenhyphen5gKXgN7R7l8oyNo9FLdBIW9YoOLEYC53wL5-aimYHTfExyL_TmYP9-GKxyJe2KFsG-0lU2lLlbfWq3Y2Bxm881CFL8p53y5LvokrKuPvzRHtLn9dyrBs-svfBVMPg/s1600/20150714_140841.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixH3UtVMRYZf-chyphenhyphen5gKXgN7R7l8oyNo9FLdBIW9YoOLEYC53wL5-aimYHTfExyL_TmYP9-GKxyJe2KFsG-0lU2lLlbfWq3Y2Bxm881CFL8p53y5LvokrKuPvzRHtLn9dyrBs-svfBVMPg/s400/20150714_140841.jpg" width="225" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I want to try to magnetize the power fist</td></tr>
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So what do John and I have in store for the near future? Well the biggest thing will be our opinion piece on Age of Sigmar. Expect a lengthy rant on this one, folks. I plan to get a book review/opinion article out for both the new Space Marine book and of course the new Dark Angels. I also want to get a few painting articles out as well as a "whats on my table" piece or two. John and both are going to be fairly busy for the near future, but we will do our best to get at least one article a week done and published.<br />
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Until next time!<br />
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Bob <br />
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<br />thebob489http://www.blogger.com/profile/00476165229416231140noreply@blogger.com10