So Basically this is Watchtower as I said before but this time there are more set pieces and buildings and they are occupied by some Brigands who have been raiding both sides forcing both nations to react thinking it is the other causing the problems.
1. Roll to see who is attacker and defender between the two major armies. Winner decides. Defender deploys his entire army on one side of the battle field (normal 4'x6' table playing across the short length) Deployment zone is 12" deep along the full length of table. they may deploy scouts, but no ambushers or vanguard.
3. After the border camp is established set up any more terrain you have, try to be fair.
4. Deploying the Brigands, this gets complicated maybe.
The third player, if there is no third skip this section, If you have a GM you might use him as the third for a fairer game. The brigands are 400pts (in a 2000pt game, make brigands less than a fifth the size of the normal armies) You may spend 75pts on the camp leader, and 75pts on two Sublieutenants these may be from any army book, just make these selections from the same book. No undead, daemons, monsters or flyers, doesnt make sense for them to be raiders. Then spend the rest of your points on models less than 15pts a model. These models may be from any army book, but no undead, daemons, monster or flyers. They may take any normal upgrades(this may take them beyond 15pts) normal rules apply units have to equipped the same, you may take champions but no musicians or standard bearers. Units can be 10 models but no bigger. if this conflicts with rules in an army book ignore the army book for sake of the brigands and fun. Place the brigands inside the border, at least one model must be in the Watchtower and one in the camp.
5. Attacker deploys normally.