Wednesday, April 22, 2015

Thursday, April 9, 2015

Warhammer Total War Freak Out Part Deux





So again the rumors of this being real have started circulating and with the completion of Attila Total War (kinda meh btw) they should be able to focus on W:TW. So accordingly both Bob and I are both

So of course the main thing we want to see is this NOT set in the End of Times lore, but whatever the last one was, 8. Personally I would like to see it as kinda the boss battle at the end of the 200 turns, after you have won or loss, Bob doesn't want anything to do with it. 


Seeing as how Total War has gone more and more the direction of Factions I thought of how this could be a cool way to personalize some of the factions in W:TW. For instance as the Dwarf player you can align with one of the Guilds that gives you a boost and maybe access to a unique unit. Empire gets a choice of Knight Chapters, Orks & Gobbos you get Tribes (Yellow Suns etc)
I also still want to see an ability to 'grow' your regions. 


So going back to Rome 2 there are Regions which have 2-4 provinces each, with 1 major city. Keep that same structure but add in another tier of villages down bellow which can't produce units but offer some kind of unique benefit (more farms, lumber, mining, shrine, fort etc). these can't be conquered or held but are affected by things affecting the province, food shortage, plague, invasion to the point where they could disappear. I think this would really help show how fluid the Warhammer World is.


Also with the Total Wars releasing a bare minimum of races so they can sell you the others later as DLCs I feel they will do the same here.
Original Release: Empire, Bretonia, Dwarves, Orcs and/or Gobbos, Chaos and maybe Beasts and Skaven:really just the Old World Races and map
Elves DLC: High Elves with some colonies, Dark Elves and wood elves 
New World: Lizards with maybe some colonies for other races (empire, elves and vamps?)
Undead DLC: Vamps and Tomb Kings, 
Misc DLC: Ogres and maybe the races that don't get DLCed before. (lizards maybe)
I think each DLC will be worth it because it will require an expansion of the map, and pretty significant each time.


I think I covered this before but I think there will be/should be another "realm" of underground, with limited access points home to Dwarves, Skaven and Gobbos. not sure how I want it to work but can't wait to see something. I am thinking a few settlements grouped together with a lot of uncontrollable area in between. 

I see characters acting a lot like agents, attachable to armies with limited battlefield role, but very helpful on the campaign map, maybe certain ones give you One Off/Limited Number of special battlefield abilities. so obviously each race would have different types of agents. I see five basic types: Combat Leaders, Mages, Agents/Assassins, Engineers and Monsters. 



btw: the pics are an assortment of Bob's and mine armies, i forgot my Skaven for whatever reason.
John: Tomb Kings, Chaos, Lizards and Dwarves (and invisible Skaven and High Elves)
Bob: Bretonia, Empire, Beastmen (kinda),High Elves and Dark Elves (his dad has a few orks as well)

Tuesday, April 7, 2015

Skitarii Test Model

Hey folks,

Bob here with a very brief update today. Like a lot folks the Skitarri (and mechanicum for that matter) has been a faction I have wanted to see on the tabletop for a long time. With the new Codex and model release I have of course started a Skitarii force. I managed to pick up a box of the Vanguard/Rangers and one of the Ironstriders/Dragoon walkers. I decided to build the infantry as a Vanguard Squad and I even managed to paint up a test model in between research obligations. When the Codex itself drops and the rest of the models are released I will try and get a review up for them and share my thoughts on the look of the Skitarii (hint: they aren't what I imagined from the descriptions I have read). John has been working on a Warhammer Total War article that I will throw my thoughts in as well. In the meantime take a gander at my first Vanguard model.